• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Finally got the texture coordinates right today. Turns out I had them right all along, but was using GL_CLAMP rather than GL_REPEAT for the texture wrap mode. Feel kinda stupid that I didn't notice that earlier - but it does explain why things looked so strange. Anyways, here's a screenie:

The whole heightmap class still needs a lot of work, but i'm happy with it for now.

Switched over from Gnome to Xfce for my window manager. So far so good - plus it uses much less RAM.

Also, got my copy of More OpenGL Programming. I've only had a chance to leaf through it so far, but it looks great.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement