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Ubik

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Terrain

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Will F

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Finally got the texture coordinates right today. Turns out I had them right all along, but was using GL_CLAMP rather than GL_REPEAT for the texture wrap mode. Feel kinda stupid that I didn't notice that earlier - but it does explain why things looked so strange. Anyways, here's a screenie:




The whole heightmap class still needs a lot of work, but i'm happy with it for now.

Switched over from Gnome to Xfce for my window manager. So far so good - plus it uses much less RAM.

Also, got my copy of More OpenGL Programming. I've only had a chance to leaf through it so far, but it looks great.
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