quote:Original post by Houdini
quote:Original post by Imperil
Actually you are the one comparing apples to oranges. It does not matter which engine I choose, I am comparing languages not commercial engines.
What do you mean it doesn't matter which engines you choose?
Damn, if that's the case, let me write a nice engine in C# that runs at about 1 fps and you compare that to OGRE to see which language is faster. It does matter which engine you choose...
- Houdini
umm I have no idea what you are talking about.
No when I am COMPARING LANGUAGES it does not matter which engine I choose. Axiom is the C# representation of Orge, and it doesn't even have generics yet and so it has boxing/unboxing issues until 2.0 is released!
I have no idea why you would want to right an engine in C# that runs at 1fps and compare it to OGRE.. maybe enlighten me?
Considering that Axiom is basically a PORT of OGRE to the C# language =]
For you guys that have not learned how to compare things yet. Basically you do this:
1) Find an application written in C++
2) Port the application to C#
3) Check the FPS on the C++ verison
4) Check the FPS on the C# version
That is how you compare and benchmark. I do not take a commercial C++ 3D engine and compare it to an independant C# 3D engine developed by 2 people =]
[edited by - Imperil on November 20, 2003 3:25:26 PM]