Take a look at GL_ARB_texture_combine. This gives to core (as of 1.3) PS1.3 pixel shader like functionality.
ARB_FRAGMENT_PROGRAM and my good old Ti4200
Quote:Original post by Anonymous Poster
Take a look at GL_ARB_texture_combine. This gives to core (as of 1.3) PS1.3 pixel shader like functionality.
ARB_texture_env_combine and PS1.3-like functionality ?! You must be kidding...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement