ARB_FRAGMENT_PROGRAM and my good old Ti4200

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10 comments, last by Yann L 19 years, 8 months ago
Take a look at GL_ARB_texture_combine. This gives to core (as of 1.3) PS1.3 pixel shader like functionality.

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Quote:Original post by Anonymous Poster
Take a look at GL_ARB_texture_combine. This gives to core (as of 1.3) PS1.3 pixel shader like functionality.

ARB_texture_env_combine and PS1.3-like functionality ?! You must be kidding...

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