Quote:Original post by Puzzler183
Just use SDL. If you write Windows specific code, you are defeating the purpose of using OpenGL.
Not necessarily. You could write different compiler paths, based on what OS you're compiling for. You have to do that to some extent anyway. It's only a bunch of #ifdefs.
Quote:
DirectX Graphics?
I'd like to see you get that working on *nix.
Anyway, SDL is good. I don't know what people are saying about it being slow, I haven't found that at all. Sure beats writing window creation code for every OS I want to port my engine to.