As Agony said, it's a technique called Mode 7. Basically it's a normal 2D tilemap which can be scaled in both directions. To create the Mode 7 fake 3D effect, the scaling parameters and offsets are adjusted per scanline.
If you search for Gameboy Advance development tutorials you should come up with a complete description on how to do this sort of thing.
That F-Zero 3D but 2D Look...
I still don't understand what '3d look' you're trying to avoid while still making a 3d-style game. Sure, it will 'look' 3D because of the high quality scaling, rotation, and texture filtering that we have on hardware these days... you want to take that away?
I think pixelation is the #1 thing that defines the "look" that you want. Use D3D and nearest neighbor texture sampling if you insist on feeding your nostalgia!
I think pixelation is the #1 thing that defines the "look" that you want. Use D3D and nearest neighbor texture sampling if you insist on feeding your nostalgia!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement