Quote:Original post by EelcoQuote:Original post by MichalsonQuote:Original post by Eelco
anyway, you mentioned AI, but i have yet to see any of that.
most likely it will be the same shitty piece of rts AI code gameprogrammers seem to have been passing around since the invention of the RTS. give the computer double the amount of resources, let it try a couple of lame rushes, then when all scripted actions are exhausted... well nothing really. just some gay nonfocussed attacks, aka certain victory for you.
i dont know a single RTS that doesnt fit this pattern. now that im thinking of it, civilization is probably the only strategy game with what id call AI.
Funny you should talk like that, considering Age of Empires (1) was the first game to break the "AI has special advantages" mode. Unlike other RTS games AOE had an AI that actually had to intelligently explore the map (others just give the AI full view). The AI also had to build and research just like the player (big offenders would be C&C, where on some missions you could actually see the computer putting a vehicle out of two factories at once [in C&C you could only build one unit at a time]). The *only* advantage the AI was given over the player was that if you turned the difficulty up to the maximum setting, the AI would get some extra resources at the start.
yeah aoe is not very evil in the extra resources department.
but overall i think the AI is still rather lame. if they outdo you and you dont suck, its purely because it relies on being able to do all the mircoscale things much better than you. saying there is any higher level strategy going on would be bullshit.
if youre able to get close to the AI in mircomanagement, outstrategizing them is a joke.
While AoE and even AoM AI wasn't amazing (although it definitely didn't cheat except on Hardest), I noticed a big difference in the AoM: Titans expansion. When I just got the game a 2v3 against the AI was very challenging for me and my brother, although I was pretty experienced in multiplayer and could blow away the standard AoM AI. We learned some weaknesses of the new AI afterwards, but it was definitely an improvement.
The one game that really impressed me in terms of AI was Microsoft's Rise of Nations however. The AI there would expand, attack from two places at once, flank you, counter you, etc while outbooming you, without cheating. RoN seems to have a very simple game world model (strict rules about how forests, mines etc can be placed, simple method of gathering resources, few chokepoints) but it was a lot of fun to play vs the AI and very hard at first; I kind of dropped that game but I think I still haven't beaten the highest non-cheating AI level.