Quote:Oluseyi.
My apologies.
Quote:More often than not, celebrity designers don't work out nearly as well as celebrity movie directors
Believe me I'm aware of that - I was trying merely to discuss how good certain FAMOUS designers might be at programming (and concluding "maybe good, maybe not, who knows?"), and not necessarily implying that I consider them to be GOOD designers. Some of them yes, some of them no, but which is which is not for here! :-) (Ernest Adams is most definitely a designer btw, or at least he considers himself one and who am I to argue: http://www.designersnotebook.com/).
Quote:People make these pronouncements because they're fundamentally uninformed. They're not aware of what goes into a lot of applications that they're peripherally aware of, and they have no clue how tools they're familiar with are being used in unfamiliar domains. Please, stop. Just because André LaMothe once said game programming was the hardest kind of programming doesn't make it so.
You don't have to agree. But you have to admit that you don't know enough to make that determination.
Really... I do know quite a bit about non-games programming. I've been programming for 20 years, only the last 4 of which has been in games. There are, unquestionably, areas of programming more difficult than games, because they have a requirement to be correct - always - but for the complexity, salaries and budgets available to games/non-games, for any equivalent, games are harder.
If nothing else, consider medical software that uses voxels. Weren't voxels invented for games? Correct me if I'm wrong. Rendering systems for movies? Games are only a few years behind and take 0.16 seconds to render a frame, not 3 hours. The list goes on I feel.
As for LaMothe... actually I feel any quote he made along those lines would tend to detract from, rather than reinforce, my argument...