Terrain too rough

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31 comments, last by Hippokrates 18 years ago
You can avoid the staircase effect by making each "tile" share edges, i.e the right vertices of quad A is the left vertices for quad B.

This works really well, and looks really good. :)
"Game Maker For Life, probably never professional thou." =)
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That sound like a good idea - but I suppose there is no way I can make Ogre do that for me ^^;

Well, at the moment I am trying to produce a 16-bit heightmap and display it using Ogre's paging landscape plugin. But I am having some trouble with the mapsplitter...
Im Anfang war die Tat...Faust
Thanks for all your help. I switched to 16-bit heightmaps and render them using the PagingLandScapeSceneManager-plugin for Ogre.
Now all my hills are as round as they are supposed to be ;)
Im Anfang war die Tat...Faust

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