Quote:Original post by Mike2343
I'm pretty sure posting that link is against the forums rules. The site hosts illegal ROMs and stolen property.
Did games have EULA back then?
Quote:Original post by Mike2343
I'm pretty sure posting that link is against the forums rules. The site hosts illegal ROMs and stolen property.
Quote:Original post by Vampyre_Dark
Mario Paint at least demonstrated that it had full 'buffer' access?
Quote:Original post by doppel
Having said all of this, I appreciate your criticism, it helps.
Quote:Original post by cdotyQuote:Original post by doppel
Having said all of this, I appreciate your criticism, it helps.
I wouldn't get too caught up in any criticism, this is a thorough and nearly complete disassembly.
Figuring out a game from a dissaembly is very difficult and time consuming. I've figured out the operation of hardware using a disassembly, but never a full game. I don't think it's possible to appreciate the effort this takes, until someone tries it. And, with a disassembly, you're limited to the style of programming used in the game.
Great job! I'm definitely interested in reading through the code to see how it was done.
Does this match, byte for byte, with the original?
Quote:Original post by Daniel MillerIn 15 years, they may wonder that about US? "Wow! They only had 512MB of video ram?!?"
Wow.
Did programmers feel ridiculously limited back then? Or was working around these limitations "all in a day's work"?
Quote:Original post by smitty1276Quote:Original post by Daniel MillerIn 15 years, they may wonder that about US? "Wow! They only had 512MB of video ram?!?"
Wow.
Did programmers feel ridiculously limited back then? Or was working around these limitations "all in a day's work"?
Quote:Original post by Goober KingQuote:Original post by GilliganCoder
I know that Nintendo never released the code officially but it's probably past the copyright restrictions now after 20+ years... The RAM & ROM maps are already on the net so I figured maybe the source would be available somewhere.
Hate to break it to you but its something like 75years After the Death of the creator that a copyright expires. So Mario has a long way to go, and if Micky mouse has anything to say about it, it will take even longer.
Quote:Original post by godsenddeath
i believe its 100 years, or 75 after the death of the original copyright holder, but don't quote me on that
[edit] sorry, my bad. 70 years after death of the last author, if it was created in, or after 1978, before that year it ets kinda messy
Quote:Original post by cdotyQuote:Original post by Vampyre_Dark
Mario Paint at least demonstrated that it had full 'buffer' access?
If I remember correctly, Mode 7 could be accessed as an 8 bit buffer, but the resolution was lower than normal.
Quote:Original post by cdotyQuote:Original post by Mike2343
I'm pretty sure posting that link is against the forums rules. The site hosts illegal ROMs and stolen property.
Did games have EULA back then?