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well if you know the game OBLIVION so i want that kinda graphics
i wont say i want it to be totaly the same.
Ok that is honestly tooo far out of reach. but if you want, this is what you must do first.
Learn Calculus, Linear Algebra, Geometry,Trig(3d math in general)
Then get a real good understanding of algorithms.
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if you want to read our game line (story) i can PM you.
and Fetures i dont really know.
becuse ive workd here with my budy only on the story.
and i think its cool :)
i would really like if you would read it.
if youll read it you may understand our game plan
Personally I don't think the story is your problem or your biggest challenge.
This is what I think you should do.
First at least for a while stop thinking about the technical details of your game
learn as much Math,Newtonian Physics, Algorithms, programming, and computer architecture you can(how memory works, ect). Ive been programming for a few years now, i just got my BS in computer Science, and very close to a math degree also and i started working on my engine this summer, and i don't plan on having it do anything really cool, for probably atleast a year.
but if you want a sure fire language I don't think you can go wrong with C++.
and you plan on developing for windows you will definitley need to know how the OS works, and learn the Win32API
so this is what I think you should do, get a C++ book anything you would like,
I don't recommend one of stroustrups books for a beginner. Get whatever you can find though, Sams teach yourself C++ in 24 hours or whatever,
I would also like to recommend "tricks and trips of windows game programming gurus" Its a bit outdated when it comes to teaching you the graphics stuff, but never the less I though it was an excellent book to give you a foundation of game programming, and win32.
I recommend you learn to love programming in general(not just game programming) if you wanna make something that looks like Oblivion.
Anyways Good luck man