what LNG do i need ?

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57 comments, last by Malazar 16 years, 9 months ago
Quote:Original post by iceDeath
Quote:Original post by Evil Steve
Quote:Original post by iceDeath
why do you take tis as im gonna make this game alone ?
ive said WITH A TEAM - WITH PEOPLE THAT LOT MORE BTTER THEN ME
SO PLZ STOP TELLING ME HOW HARD IT GONNA BE.

just tell me what CODEING LNG i need thats it ( DOT )
If there's going to be people better than you, why not let them decide on the language? People have already told you several times which language to use - whichever you're (or your team is) most comfortable using.


yes. but i wont say these people are pros
i said alot more better then me
but not you or you or you there.

like they know the basics of codeing in c++
but their not PROS



I suggest HTML. With the new "Variables" extension.

Sean Timarco Baggaley (Est. 1971.)Warning: May contain bollocks.
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Everything you need to know has been said to you. I'm extremely surprised anyone helped you at all with the attitude you have. You don't seem to listen, and obviously still aren't happy; even when someone tells you what you need to know. I'm not gonna say you can't do it, but I will say it will take you a very long time. Not only because of development, but because your team still has to learn the language. You can't expect to automatically be able to write an MMO with only basic knowlege, that may only be enough to put forth to a pong game. I've just started working in C# and I'm quite content to learning the simple examples in my book. Me and my friends have also come up with an MMO idea, but we know enough not to attempt it. That's an important part of your prgraming as well, know your limits. Don't go competing in a marathon if you've just learned to walk. If you know some C++ then go with that, but you'll need to learn things like SQL or others to aid you in online programming.

~TDOT>
____________________________I'm 15, and beginning C#, and maybe Python. I'm fairly experienced in GML as well, and would be happy to help in GM related questions.
Quote:Original post by iceDeath
OK !
i said i dont want it to be that BIG and GRATE as oblivion or gothic 3
do you even read what i say on the last message ?

you saw the game M&B - Mount and blade
this game looks really really good becuse of the graphics
so here what i mean i dont want the game SO BIG !

cheak out M&B web site
http://www.taleworlds.com/

the game is really simaple.


No offense, but if you and your team managed to create a game of that quality in a couple of years I would be very impressed. I'm not doubting that you can't do it, I'm just saying that it is quite a monumental task to undertake.

Why not post some information about the game you are wanting to make? That way, we can see what exactly you are wanting to do and will be able to better help you in any way possible.
Quote:Original post by stimarco
Quote:Original post by iceDeath
Quote:Original post by Evil Steve
Quote:Original post by iceDeath
why do you take tis as im gonna make this game alone ?
ive said WITH A TEAM - WITH PEOPLE THAT LOT MORE BTTER THEN ME
SO PLZ STOP TELLING ME HOW HARD IT GONNA BE.

just tell me what CODEING LNG i need thats it ( DOT )
If there's going to be people better than you, why not let them decide on the language? People have already told you several times which language to use - whichever you're (or your team is) most comfortable using.


yes. but i wont say these people are pros
i said alot more better then me
but not you or you or you there.

like they know the basics of codeing in c++
but their not PROS



I suggest HTML. With the new "Variables" extension.

been so long since we had this kind of thread

What I would suggest before learning any languages or using any, you should look into some project management and phased development, as without this you'll have no idea what the requirements are and if you don't know what they are there's no way to put forth the specifics you need to us, so in turn we can't accurately answer your question.

vipejc in irc
Quote:
well if you know the game OBLIVION so i want that kinda graphics
i wont say i want it to be totaly the same.

Ok that is honestly tooo far out of reach. but if you want, this is what you must do first.
Learn Calculus, Linear Algebra, Geometry,Trig(3d math in general)
Then get a real good understanding of algorithms.

Quote:
if you want to read our game line (story) i can PM you.
and Fetures i dont really know.
becuse ive workd here with my budy only on the story.
and i think its cool :)
i would really like if you would read it.
if youll read it you may understand our game plan

Personally I don't think the story is your problem or your biggest challenge.

This is what I think you should do.
First at least for a while stop thinking about the technical details of your game
learn as much Math,Newtonian Physics, Algorithms, programming, and computer architecture you can(how memory works, ect). Ive been programming for a few years now, i just got my BS in computer Science, and very close to a math degree also and i started working on my engine this summer, and i don't plan on having it do anything really cool, for probably atleast a year.

but if you want a sure fire language I don't think you can go wrong with C++.
and you plan on developing for windows you will definitley need to know how the OS works, and learn the Win32API

so this is what I think you should do, get a C++ book anything you would like,
I don't recommend one of stroustrups books for a beginner. Get whatever you can find though, Sams teach yourself C++ in 24 hours or whatever,
I would also like to recommend "tricks and trips of windows game programming gurus" Its a bit outdated when it comes to teaching you the graphics stuff, but never the less I though it was an excellent book to give you a foundation of game programming, and win32.

I recommend you learn to love programming in general(not just game programming) if you wanna make something that looks like Oblivion.

Anyways Good luck man
Quote:Original post by eedok
vipejc in irc

thank you. I was looking for that!


Quote:Original post by Ksingh30
Quote:
well if you know the game OBLIVION so i want that kinda graphics
i wont say i want it to be totaly the same.

Ok that is honestly tooo far out of reach. but if you want, this is what you must do first.
Learn Calculus, Linear Algebra, Geometry,Trig(3d math in general)
Then get a real good understanding of algorithms.

Quote:
if you want to read our game line (story) i can PM you.
and Fetures i dont really know.
becuse ive workd here with my budy only on the story.
and i think its cool :)
i would really like if you would read it.
if youll read it you may understand our game plan

Personally I don't think the story is your problem or your biggest challenge.

This is what I think you should do.
First at least for a while stop thinking about the technical details of your game
learn as much Math,Newtonian Physics, Algorithms, programming, and computer architecture you can(how memory works, ect). Ive been programming for a few years now, i just got my BS in computer Science, and very close to a math degree also and i started working on my engine this summer, and i don't plan on having it do anything really cool, for probably atleast a year.

but if you want a sure fire language I don't think you can go wrong with C++.
and you plan on developing for windows you will definitley need to know how the OS works, and learn the Win32API

so this is what I think you should do, get a C++ book anything you would like,
I don't recommend one of stroustrups books for a beginner. Get whatever you can find though, Sams teach yourself C++ in 24 hours or whatever,
I would also like to recommend "tricks and trips of windows game programming gurus" Its a bit outdated when it comes to teaching you the graphics stuff, but never the less I though it was an excellent book to give you a foundation of game programming, and win32.

I recommend you learn to love programming in general(not just game programming) if you wanna make something that looks like Oblivion.

Anyways Good luck man



well thanks but you know, well i really started to tell you people stuff that
canot be crated.
AND YES ! ufcurse we are going to learn first im not THAT stupid
if you all think that im gonna start with out learning.
my team is not that big mybe even small.
but ive got some really smart people in the team.
and as i said im not the programer.
so all the programing stuff goes to one guy in the tham,
what i can say about him is ( HIS REALLY GOOD AT MATH )
and the last time i left him for he can write some codes on c++
he wrote allmost a full page.
becuse he understand this stuff all his famliy is kinda programers.
he got two brothers and they are P-R-O-S in this.
and hes kinda learning from them :)
but when it comes to 3D modeling so im the designer.
my art skills are really good so thats why we wanted to try and build
a cool game.
and ive said yes we know how hard and Annoying it gonna be.
Quote:
AND YES ! ufcurse we are going to learn first im not THAT stupid
if you all think that im gonna start with out learning.
my team is not that big mybe even small.
but ive got some really smart people in the team.
and as i said im not the programer.

Please calm down. We are trying to help you, and give you our advice.

Quote:
so all the programing stuff goes to one guy in the tham,
what i can say about him is ( HIS REALLY GOOD AT MATH )
and the last time i left him for he can write some codes on c++
he wrote allmost a full page.

Any 2d game can easily reach several thousand pages of C++. Imagine how big a 3d MMO can get. This includes: debugging, testing, and profiling each line of code. Also, remember that this is only the programming aspect. It does not include 3d modeling, animating, music, et al.

Please note that I said "pages" not "lines". Most large scale games have several hundred thousands lines of code and scripts, sometimes written in multiple languages.

Quote:
becuse he understand this stuff all his famliy is kinda programers.
he got two brothers and they are P-R-O-S in this.
and hes kinda learning from them :)

There are some professional game developers at this site that work in the industry. I recommend taking their advice.

Quote:
but when it comes to 3D modeling so im the designer.
my art skills are really good so thats why we wanted to try and build
a cool game.
and ive said yes we know how hard and Annoying it gonna be.


Thats a very good skill to have.
Quote:Original post by eedok
vipejc in irc


Oh I hate you now. You just cost me a half hour or so of my life. I laughed incredibly hard, but I think my family thinks I'm insane now for laughing at a text document.
Original post by Crypter
Quote:
AND YES ! ufcurse we are going to learn first im not THAT stupid
if you all think that im gonna start with out learning.
my team is not that big mybe even small.
but ive got some really smart people in the team.
and as i said im not the programer.

Quote:
Please calm down. We are trying to help you, and give you our advice.




Please stop telling me to calm down becuse im not angry or anything alse
how THE HELL you took my words as im angry or some thing ?

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