Quote: Original post by iceDeath
ok so before ill start this long learning i to much curious to know what is
OpenGL.
ive been told that its a program that makes the game world where i
put my 3d objects and stuff
is that true ?
OpenGL
Quote: Original post by iceDeath
ok so before ill start this long learning i to much curious to know what is
OpenGL.
ive been told that its a program that makes the game world where i
put my 3d objects and stuff
is that true ?
Quote:
AND YES ! ufcurse we are going to learn first im not THAT stupid
Quote:
but ive got some really smart people in the team.
and as i said im not the programer.
so all the programing stuff goes to one guy in the tham,
what i can say about him is ( HIS REALLY GOOD AT MATH )
and the last time i left him for he can write some codes on c++
he wrote allmost a full page.
Quote:
my art skills are really good so thats why we wanted to try and build
a cool game.
and ive said yes we know how hard and Annoying it gonna be.
Quote: Original post by ToohrVykQuote: Original post by iceDeath
did you ever heard about a team ?
This reminds me of a "zen question".
If a painter paints a wall in ten days, then ten painters can paint the wall in one day. But, if a plane crosses the ocean in ten hours, why can't ten planes cross the ocean in one hour?
Some concepts in software development can only be learned through failure or experience. Failure takes time, and you seem to respond to the experienced advice of others with agressivity and scorn.
And MMORPG development will involve a lot of these concepts.
It isn't meant as an offense, but judging by your two posts in this thread, you will still need at least a year to reach the level of competence (as well as maturity in the field of engineering) necessary to provide any important programming contribution to an MMORPG project of the scale that you are considering.Quote: and why you lelling me stuff that i dont need
I find it amusing to sprinkle my answers with anectodical references which, though not providing pratical applications to your questions, will help you better understand the situation you are in. For starters, it should help you understand why "what language?" is not a relevant question, and that you should perhaps be asking "what languages?" instead.
And, since I do answer questions in this forum for my own amusement (as opposed to being legally bound, or paid to do it), I reserve myself the right to add information about the topic at hand to any of my posts as long as the post in itself did answer the original question.
Quote: Original post by Ksingh30
Like Malazar said you might also wanna try C# and XNA.
and the question you asked earlier about the logo.
Dont even worry about it, as far as selling your game, its not gonna really happen. to Create a commerical product these days its not that easy. if you look at some earlier games by some top notch studios like id you will notice that some of their earlier games may be hard to sell now. and even those games are pretty complex. But if you really want to try to sell your product you should possibly look for a diff market. maybe like for cell phones, but even those are quite complex now with cellphone techonology growing.
But seriously forgot about things like logos and stuff for until you have some framework done for your game.