Quote:Original post by sanch3x
For example: we know that Link is looking for a specific artifact in the current dungeon but the boss HAVE to be the one holding it? Instead of having the boss locked in a room why not have him try to interrupt Link when he gets to the artifact instead? Essentially it would be the same thing but instead of it being "kill mister X to get artifact Y" it would be "get artifact X and be interrupted by mister X". I just think it feels a bit more natural.
You obviously haven't played Twilight Princess then; fully 25% of the "artifact dungeon bosses" are of the "interrupted by mister X while getting artifact Y" variety. And don't forget about Link to the Past, where, in one dungeon, part of the puzzle is figuring out how to make the boss appear (he's not in the "boss room" initially; he's hiding elsewhere in the dungeon in disguise, and you need to bring him there after performing another task in yet another room).
Not that it really matters because the various artifacts are just MacGuffins anyway; the REAL treasure is the usable item you get in the course of exploring the dungeon. There is decent variety in obtaining those items as well; some are obtained by defeating an enemy who uses the item against you, some are obtained by defeating an enemy who is guarding the treasure chest containing the item, and some are just lying around in unguarded chests. And that's not taking into account the items that are obtained outside dungeons.