Quote:Original post by Wavinator
/* halflife 2 story */
and I could go on for awhile. Same with Halo. Not saying these stories are great, but what the hell was there to remember about the evil whatever in Quake 1, or the poorly imagined Strogg in Quake 2?
hmm, that really sounds like... hero gets back and the evil aliens is back. he's going to be shipped to some evil place but is saved by an old friend. He then gets his weapons and starts killing goons.
Quote:"Dude with lots of armor and a huge arsenal of guns killing aliens and evil space marines" is crap story and certainly crap motivation and has been done to death. When Half-Life first came out one of the things that made it so noteworthy was the fact that they blended the story directly into the gameplay, making it a fusion of interesting events and unexpected surprises.
From what I recall was that it was making the world seem alive. Aliens and marines fighting eachother, npc's talking to eachother and dynamic worlds. That and good gameplay with responsive controls.
Quote:In comparison, Quake gave you rooms filled with monsters or switches, much like Doom. It was cool for awhile, but it got old really quick.straight to the point :)
Quote:I suppose you can arbitrary compress anything, but really, the devil's in the details. I think the context matters, and most games these days change the context even if they keep the activities fairly consistent. You might be running and gunning all the way through Half-Life 2, but part of it is in the service of trying to rescue Eli Vance, or get the hell out of Ravenholm, or to lead the (godawfully stupid) revolutionaries against the Overwatch.
That's gordons motivation, not mine. My motivation was enjoying the design and killing goons, but I'm guessing we are all different :)