Picking Cells On an Isometric Grid
What type of grid co-ordinates are you using, I'm having trouble as the way I did the isometric view was rotating the tiles. The tiles are 128x128 and about 180x90 in isometric:
The Camera co-ords are the coordinates of the current player multiplied by 128.
glRotatef(60, 1, 0, 0);
glRotatef(45, 0, 0, 1):
The Camera co-ords are the coordinates of the current player multiplied by 128.
By the unholy Necronomicon, I command this thread to rise from the dead! RISE!! RISE AND KILL!!!
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