Picking Cells On an Isometric Grid

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12 comments, last by JTippetts 12 years ago
Iso Cell Selecting
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What type of grid co-ordinates are you using, I'm having trouble as the way I did the isometric view was rotating the tiles. The tiles are 128x128 and about 180x90 in isometric:emkpZ.png


glRotatef(60, 1, 0, 0);
glRotatef(45, 0, 0, 1):


The Camera co-ords are the coordinates of the current player multiplied by 128.
By the unholy Necronomicon, I command this thread to rise from the dead! RISE!! RISE AND KILL!!!
Don't necro threads. If you have a question, please post a new topic.

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