MSAA with Computeshader?

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0 comments, last by MJP 12 years, 7 months ago
Hi everyone,

I just wonder if it is possible to bind a MSAA-resource to a computeshader (for writing)?
UAV's can't do multisampling (so Texture2D or RWTexture2D are not possible) and SRV's can't be written.
Does this mean it's actually not possible?

Thanks!
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Yeah it's not possible to write to an MSAA render target. Of course with a compute shader writing to an MSAA render target wouldn't be any different than writing to an oversized render target, because it can't use any of the hardware MSAA rasterization/shading optimizations.

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