- When I run in debug mode the fps drops to around 14 when the GUI gets displayed. The thing is when I run the 'Performance Analyzis' tool to find the bottleneck the fps only goes down to around 140
- When I run in release mode the fps also drops to around 14, but when I run the generated .exe file seperately the fps stays at 500
I thought that when running the analyzer things go slower but in this case the program runs 10x faster. Doesn't the analyzer use the exact same settings as when running in normal debug mode? And how can there be such a big difference between running the .exe file and running in release mode?
Im using GWEN as GUI library and a custom DirectX 11 renderer for it. To draw fonts I use FW1FontWrapper. Also I'm using Visual Studio 11 Beta.
Does anyone recognize this behavior?