2nd run at shoreline, more to do.
Shoreline waves?
You have foam where waves are breaking, so that is what you want to simulate.
There exist other papers about this up to 10-15 years old, but I can't find the particular one that I have in mind (which was very good) right now...
This one however seems to describe the principle, too:
http://matthias-mueller-fischer.ch/publications/breakingWaves.pdf
The images in the paper are a bit coarse, you'd probably need 5-10 times as many particles, and have them textured in a way so there's a bit of a smooth falloff to make them look less artificial and to "multiply" them. Plus, texture the breaking wave body with a "foamy" texture on top. But in principle, that's it.
There exist other papers about this up to 10-15 years old, but I can't find the particular one that I have in mind (which was very good) right now...
This one however seems to describe the principle, too:
http://matthias-mueller-fischer.ch/publications/breakingWaves.pdf
The images in the paper are a bit coarse, you'd probably need 5-10 times as many particles, and have them textured in a way so there's a bit of a smooth falloff to make them look less artificial and to "multiply" them. Plus, texture the breaking wave body with a "foamy" texture on top. But in principle, that's it.
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