As there is a three.js - http://threejs.org/ library for WebGL which makes working with WebGL simpler. Is there library for HLSL which makes working with (DirectX)HLSL simpler and efficient and powerful?
Is there a library for HLSL which makes working with DirectX(HLSL) simpler?
Not sure what you mean by "working with HLSL." If you mean compiling shaders in D3D11, d3d11.h and d3dcomplier.lib (part of the Windows Kit SDK) provides you with D3DCompileFromFile and other functions. The DirectX ToolKit includes an Effect class with several available shaders "built-in."
You can try the effects library, however it will not work on Windows Store applications: https://fx11.codeplex.com/
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