…we’ve used FBX in several projects at work here, as well as on all of my own engines (in all cases as an intermediate step before out own proprietary formats, of course).FBX and collada are really bloated and are not suited for any serious game project.
Perhaps not useful in hobbyist game development. We use(d) quite a lot of it, and if we don’t support something it is at least nice to know it is there if we want to support it later.Collada and FBX are not designed to be used in a game engine and have lot of stuff which is not really useful in game development
You also get to select what you want to load from an FBX file, so in the end excess data is neither cumbersome nor slow. It’s just there if you need it.
L. Spiro