I have dabbled into almost every single field of study that goes into making a game. Currently, I am a sophomore and I made 2 VR titles and 1 non-VR. Next, on my journey, I went on to create a 2D game engine with very basic but "Turing complete" features.
Having experienced a small piece of everything that there is I am finding it very difficult to commit all of my efforts into a single field. I loved my time making gameplay systems, playing with OpenGL, creating 2D basic physics simulations and making sound engines and the regular engine stuff.
How should I decide what I should go deep into? I am aware of the fact that the industry doesn't really look for complete package candidates for job/internships because normally they tend to get a small task which is dependent on a small section of the game (generally speaking).
I kinda want to maximize my chances of landing somewhere good so I am trying to make a very planned approach from the beginning. I am 3 semesters in my CS major (out of 8 semesters) and the time for looking for internships is getting close. This is really bugging me because I am also the only one around here that is interested in making a career out of gamedev. If I continued to get demotivated like this I may just hop on to one of the "fad" tech nowadays like Machine learning and Cloud etc., which I see as a waste of my effort from the past 4 years to get to a point where I am able to explore gamedev to this considerable extent.