Latest Advice Activity
Conducting a survey for indie game developers. Please take part, I will later post the results here!
Also, isn't it a little silly to think that indie game devs (who want to do everything themselves, and have little or no money to spend on external vendors) could be a good target clientele for your business?
and just as some example of what you can do in 2 weeks of some coding and design with C++ Builder
My Experimental Game Roguelike Heaven (its Multiplayer roguelike by internet with some features like shoutcast music radios and other things more like Chat by IRC , launch of grupal sounds etc)
The Music…
frob said:
This one is a bit tricky, and varies by employer.
Indeed.
most people only see it from the applicant's end.
But from the employer end, how are we meant to know you know what your doing?
Most of the questions center around trying to figure this out.
A bad “hire” can be disastrously damaging, no…
A prototype is like a sketch of a project.
yep.
Being a programmer specialist and art dabbler is enough.
If pro gamedev was your intension, I'd tell you the same thing.
Becoming a “lonewolf” dev who makes a game all by themself happens from time to time, and IMO these people have a unique personality and situation that …
Thanks for sharing, very interesting.
Tried it for 5 chat lines. I felt like kind of talking to an outsmarting slave, pretending to be an assistant, but with a hidden desire of leadership. :D
The conversation made sense, however. Which is impressive.
I'd like to discuss the expected social impact of t…
brycehanneman said:
@Euthyphro thanks for the response! I am just building this as a portfolio piece and 7 pages is just what I have thrown together for now. I'm really not sure how far I will take my work on this project beyond the concept, but If I do I will definitely be adding some art and video…
Hi, I am AJY and 44 years old. I started game moding at age 20 with Starwars Dark Forces 2. And ive been casualy doing alot of game related Art projects. I have a gaming idea that is a single Player Browser Based RPG. Its mostly alot of automated Tables and alot of choices.
The world is my own…
While true that machine learning and classification methods are useful, and can be used in some games especially as development tools, they're not what is typically meant by “Game AI”.
Game AI focuses on creating fun gameplay rather than machine learning. Utility functions and weighted ranks are eve…
hplus0603 said:
If you know some economic theory I've missed that would counteract this
‘Titanic’, for example :D
frob said:
It is easy to over-think this kind of thing
This might end up being my mistake, thank you very much
I've hired a fair amount of people (or been involved in the hiring process). For most positions, I've usually ended up with stacks of CVs of 50-100 people per position (less nowadays, more in worse times for employees). Very, very often, the vast majority of the applicants are people fresh from sch…
Hello, I’m on track to finish my degree in game development this autumn and am focusing on projects to fill out a portfolio. My goal is to work for a small-ish indie studio, or find some level of success as a solo indie developer or part of a two person team (everybody has already told me that’s im…
Hello!
I am a game development student who is aiming to specialize in UI/UX, and I would love to get some advice from anyone with professional experience in that area.
Here are a few of my questions:
Hello. I'm not sure if this is the right channel and forum, but I hope it's fine if I post this here. Today I'd like to tell you, about the mistakes that I've made and things I've learned after making games in Unity for 1 Year. I hope this will be helpful to some of you. One year might not seem lik…
Games Jobs Live Weds 7th April; a FREE online livestream with gamedev studios in the North of England currently hiring!
On the livestream presenting and taking your questions we'll have Codemasters (Dirt, Grid, Formula 1), Team 17 (Overcooked, Worms, The Survivalists), Double Eleven (Rust, Mine…
rat_queen said:
what free beginner engine should I use?
There's several good ones out there. Just pick one. You could also try making one simple game with each and see what you like best. I haven't tried all of the following, so I'm mostly writing what I've seen other people say about them. Some engi…
Hello everyone, i wanna build an online game community for tournaments alone in Africa but i haven't done such before and i am not a pro gamer, i can build a website but i wanna know if you guys have any suggestion for me on what to add or avoid like feature etc or any advice.
Thanks for your time!
SuperVGA said:
Don't know if it's OK to link, otherwise I'll gladly remove)
Perfectly fine. Both of those attorneys are included in the Attorneys list stickied to the top of this very forum. https://www.gamedev.net/forums/topic/644761-game-attorneys/
Hello and welcome to this weeks Dev Diary, the short version!
Last week went by mostly with being with my wife during her vacation, which we both needed apparently much more than we thought. Still, I took some time to advance the RTS project on paper at least, by;
- (On paper) Figuring out some of the …
In episode 12, Jeremy chats with Nathan Jester and Derek Hampton at Brown Chicken Brown Cow in downtown Hampton. Nathan and Derek are local indie developers and long-time PixelFest participants. Nathan recently built a shoe-box arcade controller amongst a variety of gaming projects. Meanwhile, …
Hello and welcome to this weeks Dev Diary!
The recuperation from this flu has taken much longer than anticipated, so it definitely was something more than common flu. But, instead of just lying bed ridden without doing anything, I decided to spend some time thinking about possible ways to de…
(this post was originally posted on medium.com, you can read it there if you prefer.)
From time to time I get asked why I insist on the importance learning how shaders work.
I get where this question is coming from.
That’s the wrong question. The real question is “Why do you in…
Hello and welcome to this weeks Dev Diary!
Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of you know, procedural terrain creation has been the thing for a while now and it's no surprise to find several tutorial…
(this post was originally posted on medium.com, you can read it there if you prefer.)
Passion projects are HARD to finish.
No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.
“We are ke…
In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…
Hello and welcome to this weeks Dev Diary!
This week I will be showing some comparisons on how upscaling heightmaps effect them and what potential gains that might have for the developer.
First though, a tiny report concerning my PC; I re-installed my Windows 10 to see if that would redu…
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers SO MUCH NEWS, and gets techy with the Unity Frame Debugger.
…
In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.
In this episode of Madsen's Musings, I discuss what to call yourself when first getting started as an audio professional.
Wanna learn more about me or my work? Go here: https://madsenstudios.com/
Subscribe to my YouTube channel or follow me here on GameDev.net to see all the latest updates.
Hi all,
It's been a very long time since i last worked on this project. Now that Mr Boom's Firework Factory has been released, i decided to turn my attention to other projects, namely this one that has sat languishing on my hard drive for many years now since 2015. On deciding to restart thi…
Communication can be the hardest part of any collaborative creative process. Many times the most difficult part is understanding the other party. This is especially true in art, and it’s definitely true in audio.
Every community and discipline has their own language, their own slang, and their …
Communication can be the hardest part of any collaborative creative process. This is especially true in art, and it’s definitely true in audio.
Every community and discipline has their own language, their own slang, and their preferred way of communicating. So today, I’ll be talking about so…
The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?
Let’s get one common misconception out of the way fir…
Publishing 101 | Publishing 102 | Publishing 103
This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…
Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…
We shipped Urban Warfare last week (the new Battletech DLC) along with the 1.6 free update. Things have calmed down enough that I only worked on some simple bugfixes which isn't really much to write about. But I did have an interesting conversation. Kiva asked me if I could talk to a friend of h…
Kicking off April with our curated list of top #Unitytips. It will be well worth your time to take a moment and read through them, as there is sure to be at least one here to help you level up your already awesome skills.
https://devdog.io/blog/10-best-unity-tips-for-game-developers-84/
Time for this weeks best #UnityTips. If you get a break be sure to sit back and scroll through these awesome tips.
https://devdog.io/blog/9-best-unity-tips-for-game-developers-83/
Hello everyone!
Fling has been released more than a month ago so I decided to share some of my stats from different platforms and my experience publishing there in the format of a postmortem.
First of all, here is some basic info about Fling:
- I started working on it on 28th of Decem…
We are happy to bring you this week's selection of the top #UnityTips from the past week made by our friends on Twitter. It has been a real joy seeing the community respond to these so positively. We get so much out of it ourselves. Please enjoy and happy game building!
Well, in my journey (and completion) of learning C#, I've come upon a rather peculiar problem. I don't know if it has to do with having high-functioning autism, which I do, but I seem to struggle to remember anything related to this. If I see it and am given an example I can copy and reproduce r…
Hello All,
Finalizing the next update now. This update is focused on MFI controller. The game will be completely playable using the controller and you will never have to use the touch screen. Almost complete.
Question I have is I want to roll into this update some balancing to difficulty. I am get…
I wanna thank everyone who helped me out with my last question, but now I got something possibly bigger than the last one. I just wanna know, how do you guys earn money while making your games to? Do you work a full time job and work on the game at the same time? Cause I gotta say, my full time j…
Crowdsourcer.io is a growing concept, it allows projects/small businesses to bring in collaborators on a revenue share basis to help them grow and expand. Felicity Toad is one of many projects that is successfully developing their game through this platform and we want to share some insights with …
Last weekend was the first ever Game Jam at Marshall University.
The Game Design Guild (club) has been planning to have one for months, but we're a new organization, still trying to get our feet on the ground.
Lucky for us, and awesome doctor at our University had recently started a Digit…
To all the game devs out there, what’s a good game design program to start with? Mainly for platformers and/or rpgs. I've heard of quite a few, but I don't know where to start.
The latest Game Dev Unchained podcast is now available. This episode sits down with Rhianna Pratchett to discuss her work on the Tombraider series, Mirror's Edge, and Heavenly Sword. She also talks about her views on women in the games industry and her journey as a writer for games.