Some Tips for New Solo Indie Developers

Started by
0 comments, last by TheFever716 4 years, 7 months ago

Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release.

Quote

I’m just about to release Frontline Zed – a 3D strategic topdown zombie shooter – on Steam. I wanted to share some tips that I learnt working on the game for two years fulltime. For background, I don’t have any experience or training in the games industry, but have worked as a product manager in another industry.

Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release.

 


View full story

This topic is closed to new replies.

Advertisement