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Latest bulletPhysics Activity

Why do your wheels spin the wrong way? Check the axis directions.

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Well I tried changing the gEngineForce values. It still won't go forward. If I change

vehicle->applyEngineForce(gEngineForce, wheelIndex);

to

vehicle->applyEngineForce(maxEngineForce, wheelIndex);

It goes forward, but without input and it can't be stopped.

I also tried changing gEngineForce from 0…

2,611 views
8Observer8
July 19, 2022 09:30 AM
Demo of Jill's Movement with Ammo.js and WebGL

Demo of Jill's Movement with Ammo.js and WebGL

Source code of 3rd person controller with Ammo.js and WebGL

Playground of 3rd person controller

6,827 views

SharkBladder said:
And I don't know if this is going to be an impact, but because the vehicle modeling is pretty big, all the objects have been scaled six times accordingly. That is, 1 meter is 6 in the code internal value.

The first fishy thing that I noticed was your car going at 630km/h
Try to stic…

7,915 views

I'd be wary of faking elements of a physical simulation.

What would a “drift button” do in an actual car in order to lose grip? Disabling antiskid automation, locking the differential, changing the balance of braking or 4WD transmission between front and rear wheels, something else? Directly "reduci…

6,378 views

hello.

I found that btStridingMeshInterface is required to create btBvhTriangleMeshShape.

But all I have is as much data as (Width * Height) for btTerrainHeightfieldShape. There is no index information on the data.

Then, I found this post on Forum : viewtopic.php?p=38852&hilit=btTriangleI ... ray#…

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