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enigma_dev
February 13, 2022 05:15 PM
DevBlog 16 - Objectives, Console, and Cheats



What's a game without something to do?  

My ships can dogfight one another, but there was no real match progression.

I created some objectives that must be destroyed on the large carrier ships.

After destroying all the objectives, you can destroy the carrier ship.

So, it becomes a race to see whic…

6,204 views
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If you've made your game in Unity or Unreal and designed it to work with a gamepad on PC, it can potentially work directly on game consoles with minimal changes.  I've worked on a few ports where nearly everything worked out of the box because the PC version focused on xbox controllers.

If you'…

5,525 views
A4L
May 05, 2020 05:17 AM
I have the bare bones of the application up and running again!!

G'Day… 

So I decided to get back to my hobby Text Adventure Game project a week ago or so, but going has been slow. I have been fluffing about a lot in BodHi (a super light weight build of Ubuntu), screwing with MonoDevelop and SFML.NET. I even took a look at HAXE. It is important to me that th…

6,460 views

We used Google Analytics some years ago with great success, but there are many similar platforms. “Analytics” is the key word and then you can throw “games” or “mobile” in there.

4,227 views

Okay okay. That's a cool start. It's almost like a modern-day version of clue but with stats. 

3,999 views
Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)

Last week, I wrote a post to show you how your unity scene hierarchy is reducing the performance of your game. That post arose awareness across many of you developers. And so, many of you asked great questions that I'll answer in today's entry.

[The original post can be found here]

Yes... …

7,831 views
Conny
November 18, 2019 08:12 PM
Hayfever - Steam Wishlist!
STEAM WISHLIST LINK || HAYFEVER WEBSITE RELEASE IN: First Quarter of 2020

About Hayfever

Help Thomas the allergic mailman gather all his lost letters! In Hayfever, the player takes control of Thomas; a young postman with a strong sense of pride in his work. There is just one …

2,470 views
JeremyAlessi
November 14, 2019 01:33 PM

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of th…

4,384 views
JeremyAlessi
November 14, 2019 01:33 PM
PixelCast 11, Grand Design, Determinism, and Free Will...

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

4,962 views
JeremyAlessi
November 14, 2019 01:26 PM

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of th…

4,179 views
JeremyAlessi
November 14, 2019 01:26 PM
PixelCast 11, Grand Design, Determinism, and Free Will...

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

2,898 views
Unity Optimization: Your Scene Hierarchy is Robbing you

You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.

[The original entry with its formatting can be found at Unity Optimization: Your Scene Hierarchy is Robbing you Performance]

8,861 views
JeremyAlessi
October 31, 2019 05:16 PM

In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:

z = scale - ( Mathf.Cos( Mathf.Abs( distortMap.height / 2…

4,130 views
JeremyAlessi
October 31, 2019 05:16 PM
PixelCast 9, Untitled Goose Game, Mode 7, and a Memory Leak!

In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:

z = scale - ( Mathf.Cos( Mathf.Abs( distortMap.height / 2 -…

3,263 views
Unity Addressables Migration: Music to my Ears (Part 1)

Just one more song...

Those famous last words of a videogame musician convincing a programmer to add the last audio track to the game that was about to be released.

What could possibly go wrong?

I'll tell you: that last song added a mere water drop to a glass that was about to spill.

A…

7,165 views
[Rev Shares] Darkstar searches for developers

Our team at Darkstar Games is looking for some motivated developers to join our new TCG MMORPG game called "Greater Powers".

We are previewing KS for Q1 2020 and are set to create a unique and epic vid…

2,572 views
JeremyAlessi
October 10, 2019 03:06 PM

Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup! Reggie Fils-Aime enters the Video Game Hall of Fame and is honored with a lifetime achievement award. The industry mourns the loss of John Kirby, who at …

1,845 views
JeremyAlessi
October 10, 2019 03:06 PM

Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup! Reggie Fils-Aime enters the Video Game Hall of Fame and is honored with a lifetime achievement award. The industry mourns the loss of John Kirby, who at on…

3,098 views
Maureen Berho Montalvo
October 04, 2019 03:40 PM
Digging into the data! What we can tell about the Closed Beta of Causa: part 1.part 1.

Hey all! ?

We’re back after a brief hiatus on our Dev Blog with some interesting data about the results and feedback we collected during the Closed Beta of our in-development CCG Causa, Voices of the Dusk. 

Before beginning, we’d like to thank our +6.100 subscribers, as well as the most …

3,340 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their…

2,612 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…

3,223 views

1024 nailed it. People were fooled into thinking the AI was better than it was. The stuff that happened in there that is GOAP based is easily duplicatable in plenty of architectures such at BTs or utility.

6,869 views
Rutin
October 02, 2019 04:10 PM
how to clear error
36 minutes ago, ilaya said:

actually I came across all this solution but still it happening

You should reply to that thread letting them know your version number for both Unity and Unity IAP.

You could try rolling back to 2019.1... Is there a reason you're using a BETA…

2,750 views
JeremyAlessi
September 24, 2019 07:41 PM

In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers SO MUCH NEWS, and gets techy with the Unity Frame Debugger.
 

2,063 views
JeremyAlessi
September 24, 2019 07:41 PM

In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers SO MUCH NEWS, and gets techy with the Unity Frame Debugger.
 

2,809 views
Neko Ghost Jump! A Puzzle-Platforming Time Attack Game

Official Website: https://nekoghostjump.com/
Twitter: https://twitter.com/NekoGhostJump
Developed By: Burgos Games https://burgosgames.com
IndieDB: https://indiedb.com/games/neko-ghost-jump

Neko Ghost Jump! is a Puzzle-Platforming Time Attack game where the player's objective is rather ea…

2,356 views

Hi there I'm looking at putting together a team to make a game in their free time, but here's the thing once the game is at a good alpha point I want to get it published as an early access game to help create a name for the studio we have started. 
So if anyone one is interested in this opportunit…

1,821 views
ACE Team
August 26, 2019 08:43 PM
17 Minutes of The Eternal Cylinder Gameplay - Gamescom 2019!

 

For more information about The Eternal Cylinder, visit the official website, where you can also sign up to join the upcoming Beta.

---

Follow ACE Team:
3,313 views
ACE Team
August 23, 2019 03:31 PM
Two IGN interviews (and footage) of The Eternal Cylinder at Gamescom with Carlos Bordeu

Here are two IGN interviews (and footage) of The Eternal Cylinder at Gamescom with Carlos Bordeu:

1. Interview on IGN.com. If the video doesn't play, turn off ad block or watch it on YouTube at 1:21:16

 

 

2. At 1:51:37

 

For more information about The…

3,006 views
ACE Team
August 15, 2019 07:54 PM
'The Eternal Cylinder' Announcement. Sign up for the upcoming Beta!

We are extremely proud to present one of our most ambitious projects ever: 'The Eternal Cylinder'. A completely original take on the survival / adventure genre. Coming to PC and consoles in 2020.

In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums …

2,572 views
ACE Team
August 15, 2019 01:58 PM
Rock of Ages 3: Make & Break Announcement
Make your own levels. Break everyone else’s.

We're happy to announce our latest installment in the historically accurate boulder smashing series Rock of Ages!

Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team's quirky, Monty Pytho…

2,851 views

The main management and lead designers are being considered now. This is a passion project. Make no mistake that the goal is to be self funded in time and compensate everyone fairly for the work that is put in. The main game design concept right now is the way missions and progression work is thr…

1,865 views

Hi, everyone!

 

We are a small group of friends from Norway. Some are educated in game development and some are self-taught. We are looking for two people, one with experience in 3D modeling and one with experience in coding (Unreal). If a single person can do both, then we consider it a…

2,188 views

Name: The Chronos Ark
Type: Multi-player & Single-player Online Game where players design & play matches from their personalized lobby.
Platforms: PC, Console, VR

Complete Overview:
- Main Stat System = STR, INT, DEX, WIS, CON, LUK
= Sub Stat System - Damage, Critical Damage, Magic …

3,128 views
ACE Team
July 10, 2019 06:17 PM
SolSeraph Released!

Use your godly powers to battle the Younger Gods and save the humankind in SolSeraph! Available now on Steam, PS4, Xbox One and Switch!

We're happy to announce that SolSeraph has been released! We enjoyed having the opportunity to make a new Action Platformer / Strategy game. We hope everyon…

2,467 views
People Needed for ROYGBIV project

Hey there, I know you don't have sound posted but I can work on the sound design elements if you have any ideas on what types of movement/props/environment you want to have. Would love to be a part of this.

2,754 views
ACE Team
May 14, 2019 04:20 PM
Rock of Ages 2: Bigger & Boulder is out on Switch!

Crash Through the Course of History in Rock of Ages 2: Bigger & Boulder

Get Ready to Rock on the Nintendo Switch™ Starting Today

IRVINE, Calif. – May 14, 2019 – Rock of Ages 2: Bigger & Boulder is now available digitally on the Nintendo Switch™ for $14.99! Featuring a quirky comb…

2,442 views
komires
May 02, 2019 06:57 PM
Matali Physics 4.7 Supports Universal Windows Platform on Xbox One

We are pleased to announce the release of Matali Physics 4.7. The latest version introduces:

  • Comprehensive support for Universal Windows Platform on Xbox One including: DirectX 12 games, DirectX 11 games, DirectX 11 apps, Xbox One gamepad, rendering at 4K.The latest version allows Matali Ph…
3,700 views
ACE Team
May 02, 2019 06:21 PM
Rock of Ages 2: Bigger & Boulder Will Keep A-Rollin’ to the Nintendo Switch

Rock of Ages 2: Bigger & Boulder™ Will Keep A-Rollin’ to the Nintendo Switch™

You Can’t Stop the Rock on May 14

IRVINE, Calif. – May 2, 2019 – Rock of Ages 2: Bigger & Boulder is ready to squash the competition when it lands digitally on the Nintendo Switch™ on May 14, 2019! In B…

2,190 views
Sound Design with an iPhone SE

Last month I gave another public talk at the Unreal London Meetup (link here if you're curious) which gave me the chance to show off how I’ve been using a very simple set up to achieve high-quality results.

By regressing to a simpler workflow as shown to the right, I can focus on my new…

8,011 views
duke_meister
February 18, 2019 09:15 AM
That's it

Still some rough edges and lots more that could be done, but it's essentially finished. You can restart a game, see the score and the snake can get much longer (a trivial change).

This hasn't really been a blog, but somewhere to drop this code.

Maybe I'll make another one that goes throu…

2,072 views
duke_meister
February 17, 2019 12:58 AM
First instalment

This code is similar to that I posted in @phil67rpg 's blog but with comments and updated to remove some unnecessary stuff.

I'll finish it off by making the snake grow longer, otherwise it's not much of a challenge.

Be kind on the code, I wanted to see what I c…

2,160 views
Immersion in Final Fantasy XV

Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…

14,963 views
YotesMark
April 22, 2018 01:22 AM
BGP DevLog #165 (Game Engine Bone Structure)
 

     A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the ma…

3,124 views
shahidmansuri
February 23, 2018 11:29 AM
10 Swift programming language tips for lazy-ass iOS developers

If you have worked on somebody else’s project, you know how hard it is to makes sense of long blocks of complicated codes not written by you. There were many reasons Apple introduced Swift Programming Language in 2014 to replace Objective-C, Apple’s primary programming language since 1996. The m…

2,512 views
ACE Team
December 01, 2017 03:36 PM
Rock of Ages 2 wins 'Best Gameplay' at the AzPlay 2017

Rock of Ages 2 won 'Best Gameplay' at the AzPlay 2017 yesterday. We're honored!

Carlos Bordeu at the stage:

Video of the awards (Rock of Ages 2 at 36:54).

Carlos Bordeu's talk at AzPlay 2017 about the development of Rock of Ages 2 (in English, starts at 2:08):

-…

2,564 views
Olivier Girardot
November 19, 2017 03:57 PM
Wreckfest ! Help me get my track into this game !
Wreckfest is looking to integrate some new tracks in their next release and one of my tracks made it to the final round. I need your votes to make it go all the way ! Please vote for my track right here : https://wreckfest.audiodraft.com/entries/entry/175#.WhARwxeghsA.facebook

2,438 views
iXieGaming
September 20, 2017 08:30 AM
The Art of Bug Reporting
Introduction

Finding a bug has always meant that half the work is done. Validating the bug with the developers makes or breaks the effort taken in finding the bug. Usually, a lot of bugs are overlooked due to the fact that the explanation has been poor/incomplete/ under-defined. At th…

4,111 views
SimonDarksideJ
September 01, 2017 02:24 PM
Resolving build issues for UWP packages with Unity

If you are building games and projects in Unity and targeting the Universal Windows Platform (UWP), you may have noticed than in the recent Unity releases this was actually broken. What you end up seeing in your build UWP project in visual studio is the following error:

The command “”…

3,462 views
SimonDarksideJ
September 01, 2017 02:23 PM
Stay on Target – What to aim for with Dream Build Play

Many devs I’ve spoken to or given advice for with regards Dream Build Play all worry about one BIG thing – Will It all be finished ready for the Big December deadline!

My answer is usually, SLOW DOWN and stay focused.

It might seem an odd statement but I’ll explain why.

2,658 views
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