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Latest devlog Activity

SketBR
August 24, 2023 02:55 PM
Promisses for Chapter Three

Chapter Three Story

Hello gamers and devs, I'm here to introduce my new story for Chapter Three. check out the story below

After the battle of the Mara Queen Devil and Kibo, Halloween arrived and Stickers and Mara do the terror in Nord Kingdom, even though the ninja cats even defending the kingdom ag…

1,072 views
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SketBR
August 21, 2023 11:26 PM
Espada de Sheris C.2.4 UPDATE

Hey devs and indie gamers, In this new update you'll check out what's 

new about Sword of Sheris, now you'll check out all the changes below

PlayMODE

Fix bugs

Optimization

New Chapter Two cutscenes

New Mara Queen Devil she boss

Upgrade graphics

Free Chapters Two selection

New Levels

More…

1,425 views
SketBR
August 15, 2023 02:33 PM
Espada de Sheris C.2.3 Update
PlayMODE

Fix bugs

Optimization

New Chapter Two cutscenes

small changes

More…

1,565 views
dannydeer
June 27, 2023 02:16 PM
Month of Gamedev 3

Watch the third month of me working on Hollow Survivors here!


 

1,339 views
Kupferrot
November 05, 2022 10:52 AM
Chromatic Galaxy, ship selection / customization and UI

I am happy to finally share some of my progress regarding ship selection and customization. This part was very time consuming for me because it also contains a lot of work on the User Interface, an area that I personally don't enjoy about game dev, but you know....I need a user interface so I have …

6,759 views
ricvalerio
August 27, 2022 02:26 PM
4 libraries/frameworks I am using in my online RPG (with links and videos)

I often get asked about details of my project. Usually, it's about the networking, since it's so vital for a good experience.

But there are so many aspects to consider, that maybe a list of solutions I am using could make you look into libraries or assets you might not know otherwise. So in this pos…

13,945 views
Vensah
March 12, 2022 01:16 PM
City Infinite Dev Log #3 (Infinite Terrain)

Welcome back to another City Infinite dev log, let's jump right into it!

Infinite Terrain

Oh boy do I have a lot in this chapter… 

Well, last dev log I said that I would try to post every week and this time you might be thinking that I had posted this dev log late but no. It's still Saturday in M…

5,421 views
Nagle
February 06, 2022 07:53 AM

Could you give priority to logged in users? Performance of this site is terrible despite very low traffic. Is that bot overhead?

9,606 views

For me, it all hinges on what constitutes “primarily commercial”. Even devlogs are a vague concept. Some are tutorials targeted at other developers. Example: "Can a tutorial video (which shows or teaches the creative process, or aspects of work, or even strategies to cope with work-life-balance) by…

5,937 views
tbullgames
May 20, 2021 01:39 PM
Devlog #4

Hello Bird lovers!
Today I will tell you more about our game. Let’s start!

Birding Simulator is taking place in Northern America. During the game, you will discover new places and thanks to that your map will be bigger.

On the map, you can see where you are, where are camps, lookout towers, and demand…

6,607 views
cave - a crafting rogue-like game

I like the game and your beard. Can I mine your beard? What would I find? Beard Joke

6,172 views
tbullgames
February 22, 2021 09:49 AM
Devlog #3

Hello Gamers!

We bring up another topic in our devlog - camera mechanics! This time, instead of the written version, we recorded a video for you. 

We invite you to watch, comment, and add the game to the wishlist on Steam!

Youtube: https://youtu.be/NdOK7hBicD8

ADD TO WISHLIST (STEAM)

5,268 views
Almost There

Almost There is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres. We already accumulated enough game content, so here I will start sharing information about Almost There game with you about once a week.

And now some screenshots of game items.

3D mod…

4,503 views
Mortak
January 19, 2021 09:03 PM
Devlog #1: Working with EditorTool and EditorWindow in Unity

Hello everyone! As this is the first post of this devlog, I believe some presentations are necessary. My name is Quentin and I am a freelance full-stack developer and a hobbyist game developer. I'm from France but live in Norway, near Oslo. I've been making small games to teach coding to teenagers …

7,399 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd by playing fast.

This update took quite a while. One reason was that it was christmas and new years and ... a lot of stuff was going on. I also took it easy to…

3,679 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.  

We finally finished this update and now move on to 0.10.0! We added a lot of traps and obstacles to bring live into the paths between the…

4,360 views
tbullgames
December 02, 2020 04:30 PM
Devlog #2

Hello Bird-lovers!
Welcome back to our cyclic Devlog where we present various aspects of the Birding Simulator. In this issue, we will tell you a bit about the map and the most important element of the game - birds.

Black-legged Kittiwake - Unity 3D / Birding Simulator (Preview)

Map
The map in the game…

4,303 views
tbullgames
December 01, 2020 04:17 PM
Devlog #1

Hello Drivers!

We are very pleased to meet you. We are the team responsible for the communication of the Outlaw Driver Simulator project. We want to bring you closer to the content related to our game. We hope to diversify your waiting time for the premiere with our posts.

As you probably already kno…

2,711 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.

Last update added platforming elements to the paths and it worked out really well! So this update I focused on it more.

If you prefer youtube vid…

4,085 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.

This update was focused on adding more content. I created static (non moving) obstacles that fill the paths between rooms with a lot of challeng…

4,046 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you fight robots in a futuristic colosseum and hype up the crowd to get more gold.

This week is a smaller update and its followed by me taking care of myself. I've been working hard in the last weeks, because I really love this g…

4,625 views
tbullgames
November 03, 2020 04:28 PM
Devlog #1
  • Hello, this is the Birding Simulator Dev Team! 
    We decided to start introducing you to our production by answering a few key questions. 
    In the Devlog series, we want to show you what working on the project looks like, summarizing the activities so far.
  • Game overview
    • What kind of game is it?
      • S…
3,725 views
Marntin
October 30, 2020 10:29 PM
Dread Nether - Game Devlog 1

Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!

Five months of development so far and I plan on uploading weekly devlogs.

4,123 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you hype up the crowd to get more gold while fighting waves of robots in a futuristic colosseum. I also make DevLogs on youtube in case you prefer a video: 

Up to this update this roguelike wasnt feeling that much like one. …

4,131 views

Welcome everyone, my name is Missing The Moon, Im working on a fast paced 2D roguelike and this is what Ive been working on in the last week. This update was all about the player! I was thinking about giving you more control over things, make everything feel faster and more responsive. All tha…

3,731 views
ricvalerio
October 11, 2020 08:12 AM
The Item Editor

On this video, you can take a look at the Item Editor, how I can create potion items with it, and more.

14,996 views
ricvalerio
October 08, 2020 12:17 PM
I can summon anything now!

One of the most fun spell effects added yet, and it opens so many possibilities in the game. From rituals, class pets, boss adds, and even quests, summoning can be used in a lot of different contexts, with all sorts of creatures with different sets of skills. It's just awesome. In the end of the vi…

5,269 views

Version 0.6 is out! This devlog took me quite some time,  but here we are! If you prefer video as a format here is the link to the youtube video.

Boss “Raijin”

The first Boss is called Raijin and has a thunder Theme. 
He has 3 stages and 5 different attacks. They ramp up …

4,206 views
ricvalerio
October 01, 2020 08:29 AM
Area of Interest management - new devlog is out!

Latest video is out! On this video, I talk about Area of Interest management, and how it affected the game. It's a critical feature, and for now the result is satisfying. I'd love to hear your questions or feedback.

https://youtu.be/EvlV-Axg4k4​​

4,621 views
ricvalerio
September 21, 2020 08:54 AM
Inventory and Loot - new video devlog

On this devlog entry, I'll show you the inventory and loot in action. This is a live test, with the client connected to the server. On the next video, I'll go through the Items Editor. It's scheduled for 23rd of September, 9 AM EST / 13 GMT / 15 CET.

4,890 views

Hey there, Im working on this Roguelike game for almost a year now. This devlog is about the last 2 weeks of development.

In case you prefer videos: [url]https://youtu.be/eeWRzUI6QWI[/url]

The main thing that this update contains are items!
I updated the shop to let it display items from an item pool.…

3,163 views
epermyakov
September 10, 2020 06:05 PM
Writing a Real-Time Strategy Engine From Scratch, Or How I Made Pong In Only 3 Years

Hello gamedev.net!

The time has come for me to exit the shadows in which I lurked.

In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was this feeling of fun that led me down the path that I followed. Here's one of the f…

22,770 views
Devlog #2Mana

I removed it because people didn't see a reason to use the offensive ability “IAI Draw” when they then will not be able to heal then. The tradeoff was just not interesting.

IAI draw now has a 5s cooldown and costs nothing.

Healing is changed and will be subject to more changes in the fut…

3,251 views
ricvalerio
July 17, 2020 09:22 AM
New devlog video update (MMORPG devlog)

Here's a new devlog video update, this one a bit longer, at about 10 mins length. Enjoy the update!

5,232 views
Hello everyone. I'm a 14 year old gamedev. I have a youtube channel that is mainly based around gamedev. I am 6 subs away from reaching 200 subs. If you could help me that would mean a lot :)

https://www.youtube.com/channel/UC8Kqr21rinohnhoUkp3lGWw?view_as=subscriber


 

2,959 views
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