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Latest Gameplay Activity

Post moved to Your Announcements.

Announcements, ads, and recruiting posts are forbidden in the discussion forums, and the Game Design forum is to be used for GAME DESIGN topics ONLY.

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citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

1,918 views
klg71
June 24, 2023 08:00 AM
Run Animation, Target Selection and Camera Movement

There was a lot of activity in the last two weeks. We performed a playtest on 15.06. I gathered a lot of constructive feedback. The primary improvements recognized are the following:

  • Need for more suitable run animation
  • Better visibility for the selected target
  • If the camera collides with a wall and z…
2,299 views

That what i would be needing out of sounds maybe voice overs 

8,266 views

frob said:
Going further: companies don't hire workers for the worker's ideas. The company isn't going to make your ideas, they are hiring you to make their ideas. Your ideas really don't figure in to the equation.

it's disturbing how many people in games don't understand this. 

This seems to be …

3,272 views
BrightStdio
January 11, 2023 11:23 PM
Shape Mind of Thinker Store On Steam
poster1

You can wishlist “Shape: Mind of Thinker” on steam
Wish list now at:  https://store.steampowered.com/app/2267500/Shape_Mind_of_Thinker
Shape: Mind of Thinker have a minimalist style inside the puzzle platformer game

"Sometimes I overthink a lot and it makes me stuck inside my mind"

A Minima…
8,888 views
Indiependent_Studio
November 27, 2022 10:34 PM
Shallow Wish Update: Gameplay leak and new In-game Footage
Gameplay leak
  • As I promised, I'm back with some updated content and a sneak peek at the gameplay. (Don't be harsh, the game is still in development...). However, I have some sad news: the release date has been delayed. I will be back with additional information about the delay as soon as I see the l…
35,026 views
JoeJ
September 26, 2022 08:34 AM

beetree2 said:
To provide some context I am using Unity, the game will have 3D motions and actions (jumping, flying, etc.)

How do your levels look? Arbitrary polygon soups? Or something structured, like modular models on a regular grid?
And i assume your characters are just capsules (physically)? What…

3,501 views

Have you tried making a level and then playtesting it?

4,646 views

Tom Sloper said:

Pen and paper (and Post-It Notes) for starters, then Word, Excel, and Paint. For resource management, I would think Excel would be very useful.

Thanks @Tom Sloper. Just getting something down on paper to start then moving onto Excel and Paint is probably a good start. Using excel for…

5,418 views
enigma_dev
May 08, 2022 02:25 PM
DevBlog 26 - Finishing The Game!




It's over, I've finally completed my from scratch game project!

The final stretch has been far from glorious.

Rather than making features, it has been nonstop bug fixing.

To reach feature complete, I started just writing down non critical bugs rather than fixing them.

But after feature complete, I star…

19,119 views

Please don't necro. Reply to recent threads, not 6-month-old ones. 

7,389 views
enigma_dev
February 06, 2022 03:33 PM
DevBlog 15 - Binary Camera Collision

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).

My firsts idea was to just slap a collision shape around a camera, but this has some issues.

By surrounding the camera with an OBB (oriented bounding box), we …

9,660 views

Hello,

I'm Thrium, coder of nyghter.
Nyghter is a funny rpg game in which you can fight against npcs and explore the nyghter game world.
 

DOWNLOAD:
 

best regards,
Thrium

3,649 views
acts29games
January 12, 2022 03:01 AM
Our Let me introduce our first game,

Genre: side-scroll adventure game.

Background: It is a story about sheep and boy wandering to avoid constantly approaching threats against the backdrop of an extinct world.

Characteristic:  

- An adventure game centered on a story.

- Simple manipulation.

- Various stages and puzzle themes.

We've rel…

20,834 views
I'm a cowboy: Western Shooter

Hi all. Now i work on Western Game «I'm a Cowboy: Western Shooter»

Any comments about the game, graphic style and tips for organizing gameplay would be very welcome.

I'm a cowboy: Western Shooter is a hardcore top-down shooter with an indescribable wild west atmosphere.

Each skirmish can be your last,…

4,522 views

Thud is a foot-tall elf like creature that at any given point weighs about a pound. He wears a red cloak with yellow trimming on top of a blue tunic and is often seen wearing his oversized pointed hat that droops and drags behind him. He's very energetic and excitable, but rarely clumsy. He's a vor…

5,657 views

@all8up That is right! How did I not think of that. I can just delegate this to the Physics system. That's how UE4 must be doing it! I have recently integrated Bullet Physics into my engine so yeah I think this will work fairly easily now.

8,173 views

@swiftcoder Those are some really interesting points and ideas. I'll write them down and sit on them. 

4,985 views

Thank you both for the awesome feedback!

I know that “gameplay” engineer is a generic term, but it does help to narrow the broad field of game development down a bit to make it more digestible for someone new to it and a little overwhelmed with the career choices. I do understand the need to special…

5,475 views

@ddlox Thank you so much for your feedback!

We will certainly take into account all your comments and try to correct the shortcomings!

The game is under development, so some content is not yet ready, but we plan to add women, as well as new enemies in the form of dogs and werewolves.

The game is creat…

5,890 views

JoeJ said:

After seeing you work on a game with modern sided character / over the shoulder camera, i'd like to ask if there is something you do about the offset issues?
Personally, in such games i often experience slightly annoying issues like this:
* Want to run forward, but end up running a bit left…

12,046 views

The release of Behind the Horizon is coming closer and closer (September 2020) and today I would like to take you with me for a day in my game.

We' ll take care of the farm's plants and animals, walk through the living wilderness of the world, visit one of the many dark caves and in the evening we' …

5,485 views
ZenSlash
July 12, 2020 06:42 AM
BI - Devblog[#8]
Hey guys! ? Finally, we have finished  semester exams at the university and now we devote more time to the project. During the session, we did not do much, but we also did not sit idly by.

So let me share with you our progress

New FX

Let me introduce a new spawning effect for units

Spawning e…
5,262 views
Yyanthire Studio
June 16, 2020 10:06 PM
Fragment's Moonrise now live on the Steam Game Festival!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

The game is live on Steam under Steam's Game Festival- just click the link and download the Demo!

Steam Link: Store.steampowered.com

The game will …

26,586 views
Yyanthire Studio
June 06, 2020 09:44 PM
Fragment’s Moonrise | Looking for Beta Testers!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

We're planning on being part of the Steam Game Festival coming June 16th-22nd, where a free demo will be available, and launching our game comple…

5,266 views
ZenSlash
May 11, 2020 06:53 PM
BI - Devblog[#4]
Hello everyone, today is part 4 of our devblog and I want to share what we have done this week.

In today's blog you will not see some fantastic new features ? cause for the most part we polishing what we have now and add new content.

New content

In this week I added new type of towers: Archer tower. T…

6,359 views
Yyanthire Studio
May 01, 2020 09:49 PM
Welcome to Fragment’s Moonrise

We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com

In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com

Fragment’s Moonrise

is …

5,599 views
Yyanthire Studio
April 27, 2020 11:07 PM
Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Dev Progress

Welcome to our forty-fourth blog post!

Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since we’ve began working on this project.

We’re excited to be able to announce that we’re planning a Kickstarter for the project, coming out very very soon. Our goal is to…

5,631 views
ZenSlash
April 27, 2020 05:18 PM
BI - Devblog[#2]
 Hello everyone! 

There is the next part of our devblog. This week we work on object pooling system, new type of units, fixing some bugs and one more thing, but its not ready yet and we cant present it right now :(

1. Object Pooling

If you are familiar with Unity you know that you can spawn …

4,911 views
Yyanthire Studio
March 27, 2020 11:55 PM
Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

Welcome to our forty-third blog post!

Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and programming advancements in our Open World RTS, Fragment’s Moonrise!

We’d also like to announce we’ve been working on a Kickstarter, and we’re hoping to launch it soo…

11,823 views
theaaronstory
March 27, 2020 07:40 PM
From ground up + Test footage #Momstest
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE

If you want something to work, you'd better make it yourself!

At least that's how things usually turn out . . . Eventually.

So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…

6,416 views
theaaronstory
February 26, 2020 07:35 PM
LIFE'S A BIG HOT MESS, WIPs & FIRST TEST FOOTAGE?
#LIFE, LIFE? WHAT LIFE?

I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say that there's going to be a D-E-L-A-Y! ***oof*** I mean for once, these past two months have been a…

5,680 views
Yyanthire Studio
February 18, 2020 02:29 AM
Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Welcome to our forty-second blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and more artwork and such in preparation for the launch; for example, the image above will be our offic…

6,120 views
Yyanthire Studio
February 02, 2020 01:33 AM
Fragment’s Moonrise | #41 New Environment Art, part 2

Welcome to our forty-first blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…

5,754 views
Yyanthire Studio
January 29, 2020 11:31 PM
Fragment’s Moonrise | #40 The Iyyuzu Snakes

Welcome to our fourtieth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

In this post, we’d like to discuss another miniboss we’ve been working on, the Iyyuzu Snakes. Sticking with our tradition of large gr…

4,930 views
Yyanthire Studio
January 21, 2020 06:42 AM
Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Welcome to our thirty-ninth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

Our last posts consisted of us going over Status Effect variables. In this one, we just have a few remaining variables to discuss,…

5,626 views
Unity Addressables: It's never too big to fit

[This article was originally posted in The Gamedev Guru's Blog]

You are leading a team of a handful of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have six months to complete it. Well? What's your first move? Let's bring Unity Addressables to the table.

51,861 views
Admiring the Game Design in Hyper-Casuals

Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

I…

17,485 views
Tactics, Strategy and Rhythm: How Audiosurf Utilizes Immersion to the Fullest Extent

When it comes to video games, immersion is one of the more popular topics among game critics and players alike, and for good reason. When you ask people why Marvel’s Spider-Man is such a joy to play, it shouldn’t surprise you if at least one of them tells you that the game “makes you feel like S…

11,102 views
Five Nations - Unit Balancing - Episode 1
About

The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…

12,365 views
Hollow Knight Design Critique
Introduction

This essay is a critique of the popular indie title Hollow Knight (with the free Lifeblood, Grimm Troupe and Hidden Dreams DLC). It was written mostly for my own benefit in exploring different games and learning about game design. However, I hope that a few other people will also…

54,357 views
JeremyAlessi
November 01, 2018 04:49 PM

Grant Shonkwiler worked as a producer on Fortnite, Doom, and Rage. In this talk he chronicles his journey from college, to lead designer on small mobile games, and finally into the AAA space. He also got the crowd to scream... in a library!

 

 

4,457 views
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