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Latest instancing Activity

JoeJ said:
But if i broke premise, you did the same earlier already, since the question was about a tuple of (Mesh, Instance, AnimationState), and your example would then refer to multiple appearances of the same tuple.

True, as long as they are unique in the tuples - you have to (as you said) rebuil…

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enigma_dev
March 12, 2022 03:13 PM
DevBlog 18 - Instancing vs Batching Graphics Optimization



Using profiling to inform coding decisions; a real life example.  

To start off, I added the ability for ships to respawn. Giving some forgiveness if the player dies.

That works by adding a spawn component to the entity that needs to respawn fighter ships.

When respawning, you need to know how lo…

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Unity Visual Effect Graph - How to use the Point Cache Property Binder Component
Unity Visual Effect Graph Instancing – Property Binder Component: Point CacheUnity’s Visual Effect Graph system can be a powerful tool

But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue.

Say, for instance, you want to use Visual Eff…

17,143 views

Hi everybody, I need some help on solving a problem which I haven't the faintest idea on how to solve it. Basically, I'm implementing my own GPU animation instancing and I'm stuck at implementing root motion. I can already sample an animation with no effort, but I don't know exactly what to save th…

2,734 views
Efficient SSBO Data Streaming

I’m upgrading my OpenGL engine to work in larger batches.

For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the transform data and to do matrix multiplications and finally I’m using instance rendering to draw (I …

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