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Latest Maths Activity

Combining translation & rotations and per-frame rotations

snoken said:
I am confused on how you are supposed to combine these matrices

The normal standard order for transformations is T.R.S. I'm unsure if BVH follows this however.

For BVH and the rotations order, it seems to be Y,X,Z: https://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html

2,520 views
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Calculating projectile gravity velocity

Baraccuda said:
But with the acceleration formula that was used, it lands perfectly at the end of the duration, and you can change the duration time to anything and it will land the same. I'm curious as to how it does this / how this works…

Probably it still works by adjusting launch velocity / angle…

11,668 views
Cacks
December 02, 2021 10:10 AM

@JoeJ 

turbines the size we already have

don't worry about it 

8,204 views

This is the approach I went with in the end - thanks for that. It's not perfect, but accurate enough.

5,157 views
Vector Maths for Game Dev Beginners

Many people who want to make games wonder: how much math do I need to know? The answer might surprise them: really not that much and what you do need is a lot of fun.

Mastering how to work with vectors in game engines is one of the core building blocks to becoming a great games programmer and gives …

22,783 views

Is there anyone who is proficient enough to help me understand how I could implement the Gradient Band Interpolation Technique in 3D space. If you are looking for payment to guide me Through it I am willing to pay.

Here are some resources:
https://www.shadertoy.com/view/XlKXWR
http://runevision.com/th…

4,003 views

TheMightyPenguin said:

However, this semester I'm not particularly sure what to go for. A sibling module to the maths one focuses on Digital Signal & Image Processing, Fourier Transformations and Numerical Analysis. From what i can gather, the latter is essential for optimisation in Machine Lear…

5,249 views
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