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Latest model Activity

The rendering API doesn't really care, but in gltf the winding order is counterclockwise.  This is reversed if you flip a mesh by scaling it by a negative amount, either along one axis or on all three.

Source: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html

When a mesh primitive u…

9,734 views
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(REV-SHARE) Concept Artists & Modellers Needed!
Concept Art

WHO ARE WE?
We are a group of 15 creating the worlds and stories we want to play! we are currently looking for modellers and concept artists for our episodic science-fiction game!

ABOUT THE PROJECT
Set in the far future, you play as a young soldier who is sent on her first field mission, bu…

2,728 views
enigma_dev
January 17, 2022 05:33 PM
DevBlog 13 - Large Ship Collision Challenges


Adding hand-made collision to the large ships so that fighters cannot fly through them.

I tweaked the model editor so it can load in models to define collision shapes.

There now is an XRay mode that lets you see wireframe of the ship with colored rendering of collision shapes.

To debug collision in th…

8,083 views

I'm working on my model loader which uses assimp to convert to a common proprietary file format. I know that Assimp separates multi-material meshes into different meshes per material. To work around this, before I used to simply combine consider all the meshes as submeshes in the model file upon im…

3,830 views
Questions from a programmer on tips for creating Art.

@undefined Oh yeah, I’ve been using blender for about a week, I have so many weird issues with the retopology, the lines and some faces just disappear on me and it’s frustrating, so I end up stopping, but thanks for the tips, i need to learn the defusing colors etc of it, been watching vids.

5,395 views

I want to get better at writing code at the GPU level -- for people who are experts at writing code at this level and optimizing operations, what kind of steps/resources did you use to learn?

As a related question, do you think GPU experts are in high demand at AI companies/startups, or is the deman…

4,019 views

It's a little strange that he uses HLSL to calculate projected size and not C++.

You can't pick and choose different lod in hlsl, you can only deal with individuals vertx or pixels.

But I suppose he used hlsl code for demonstration.

Anyway.

4,870 views
(REVSHARE) 3-D Modeler/Animator Needed for PS1-Style Horror Game

Hello! I'm the leader of a small team located in Indiana that is trying to develop a simple exploration-based horror game in the vein of LSD Dream Emulator or Yume Nikki. We currently have four team members (not including myself) and we need a 3D modeler as ours had to leave the group. As the title…

3,698 views

Pivot point transformation is the object space transformation of 0,0,0 point of object space, meaning identity transformation of pivot point will result in 0,0,0 point of  object space, which is the world space position if in world space. You can center this pivot point to AABS, AABB or move i…

4,013 views

Hi Guys,

I would like to introduce you to a new model format which is ideal for beginners:

https://bztsrc.gitlab.io/model3d

Of course a format alone won't do any good to you, so it comes with a complete ecosystem which has your back covered on all fronts:

  • has a very capable, multiplatform converter ut…
2,910 views

Sent you an invite on discord. Interested in helping with sound design.

4,191 views
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