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Latest Monetization Activity

khawk
December 08, 2020 06:53 PM
Manticore Games Launches Perks, Core’s Creator Economy, at 50% Rev Share

Manticore Games today launched Perks, its monetization system for Core, the groundbreaking new UGC (User Generated Content) platform for creating and playing games. Core is establishing a new game creation economy by making it easier for creators to monetize their games and earn a living. In an unp…

7,294 views
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4P|Marc
November 03, 2020 10:11 AM
Gamification as a Service - add Challenges and Battle Passes with ease

4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.

With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…

16,363 views
MobileNews
October 16, 2020 01:49 PM
Big Brother game is first to break the sound barrier with AudioMob

It’s an exciting day today for Big Brother fans worldwide as the award winning game development studio, 9th Impact, launches the world’s first ever Big Brother MMO mobile game, inviting viewers to become virtual housemates competing for a life changing prize fund. The Big Brother game will be the f…

5,385 views

Thanks so much for the feedback it is much appreciated!

I will definitely take that onboard, I appreciate most people hate ads!

2,764 views
MobileNews
July 16, 2020 01:28 PM
Games developers and publishers can now monetise with Rewarded Audio ads

AudioMob opens its beta program up giving developers access to the new non-intrusive way of monetising games - Rewarded Audio

16th July, 2020 - Rewarded audio game monetisation platform AudioMob has launched its open beta, following a deeply successful closed beta that attracted participation from b…

4,386 views

OK, so business decisions are hard! Simplify the question. Given that the game has X odds of making money and setting it up with Y monetization method is too hard, just don't go with Y.  Draw up a decision grid about your various ad system options (if ads is really the best way to go). Conside…

4,512 views

@fleabay Of course you can get an answer, whether you may is something else. Maybe try to have less of an aggressive tone and peeps might just respond better. It may sound out of this world, but not everyone lives on their PC :-)

I am an abstract graphic designer, learning programing. We designed a …

5,040 views

Hi, If like many independent creators, you have been busy making awesome mobile games and you want to generate the maximum revenue possible, you can easily submit it to Baseplay Creators.

Check out this link for full details: https://baseplay.co/content-creators/?utm_campaign=game_dev

As this is a ne…

2,311 views
Localizing Your Indie Game: Crazy Idea or Growth Hack?

After the release of our interview with the indie studio Duck Rockets, here at Alconost we got to wondering: how do indie developers decide whether to localize their games? Localization is one way to expand your player audience, and to increase your download rate and profit margin. But does localiz…

8,437 views

simon9 said:
so there is real money “value” tied to the rewards.

General do's and don't's?

DO talk to some real life lawyers who understand both business law and gambling law in your region.  

Any time items with real money value are involved, gambling laws can be invoked and they can be nasty.

sim…

4,760 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.…

4,273 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.io…

2,215 views

the in-game assets you purchase are actually yours. This means you can use/sell them outside of the game

There's nothing in "blockchain" or even "Solidity contracts on Ethereum" that make it so this would naturally happen. If the in-game purchases are general transferable tokens…

8,758 views
LocalizeDirect
October 10, 2019 09:21 AM

The full interview with Pixelbite was originally published on the LocalizeDirect's site.

The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect br…

2,448 views
LocalizeDirect
October 10, 2019 09:21 AM
Interview with Pixelbite Games: Xenowerk Tactics, best games markets, and ad-hoc QA

The full interview with Pixelbite was originally published on the LocalizeDirect's site.

The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…

4,274 views
On 8/13/2019 at 4:41 AM, ShyPoke said:

Kind of acts as a little gift to the people who supported the game from the original through all the DLC.

This is not going to happen, because

On 8/13/2019 at 4:41 AM, ShyPoke said:

(until the internet grabs a hold …

3,390 views

Doesn't ad providers allow some kind of customization to prevent direct competition to your app or wildly unrelated topics to show up as ads?

Asking as an illiterate on the matter, but it sounds pretty reasonable that it would allow the ad customisationg go both ways: using the app user's da…

3,251 views
ProjectTaival
August 05, 2019 01:11 PM
Dev Diary #031 - Towards Tutorials

Hello all and welcome to 31st Dev Diary for Project Taival! This weeks subjects are;

  • Starting to make a mini-game as a tutorial on Godot Engine.
  • Preparing for gathering funding for the project.
  • The Mini in a Game

    This last week has been more productive in a concrete way, than …

    2,941 views

    Hi guys. So in past few weeks I've been researching an alternative business models on Steam (but not only). 


    ===The Subject===
    As we all know - the golden age of steam is long gone. But after recent Summer Sale fiasco... things went even worse. So now, we got waves of shitty games, game pro…

    2,785 views
    donislawdev
    March 20, 2019 08:00 PM
    Earnings and statistics from my IOS game

    Hello, at first I would like to say I’m a newbie, this data is just my personal data from my games, it’s not a study of a market or something like that.
    Before I was releasing games only on Android, but just like 1–1.5 month ago I had released my last game “Fisherman” on IOS. To be honest I Was read…

    4,576 views

    Yeah, good point. Even if I was undercut, it would validate interest in the game and i could then maybe go an make my own improved version from the ground up.

     

    Thanks!

    4,433 views
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