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Brain
March 20, 2024 10:46 AM
Choose an engine and stick with it! (Why and how I went from my own engine, to UE4, and back again!)
A History Lesson of a very old game

Hello all!

It has been a very long time since I attempted to yet again deliver my role playing game The Seven Spells Of Destruction to the waiting hands of gamers. Several times I have tried, and failed with varying degrees of success.

Let's recap on all the various…

60,808 views
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“Team Manager” feels a bit generic, could fit for a game to climb the mount everest , or for a game to develop a game 🙂

9,077 views

I’ve recently finished creating an online multiplayer action RPG game, well I say finished, I’ve got the first main version out that is now fully playable :) 

Although the game has been released, it’s still technically in it’s beta testing, however there are no major bugs anymore as they’ve all…

4,542 views

Idea 4, may not be any better than the 1st 3: chop up the music into pieces and play the pieces in order, hopefully seamlessly. 

Idea 5: embed the music in code, not as a separate asset. 

4,617 views

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Hi.

Try to make a online version of 3D Tetris called BlockOut .

https://youtube.com/playlist?list=PLi0zyNfBMXA-8NyIWGjt4yZw5Gzmyxhx-

https://blockout.nu

Have code on GitHub.

Suggestions?

M.Sc. MagI

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3,660 views
OpenWorldInteractive
May 14, 2021 09:43 AM
Beast Master - Dev Update 22 - Fractured Resources

Greetings everyone, on this weeks blog post we wanted to share the new fracture system.

We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured ve…

27,391 views
OpenWorldInteractive
April 23, 2021 10:01 AM
Beast Master - Dev Update 21 - Procedural Terrains

Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.

Before we start, we want to share some ideas which will change some cor…

5,256 views
VittorioRomeo
April 01, 2021 02:20 AM
open hexagon - leaderboards devlog #0

Rendered on my website: 
https://vittorioromeo.info/index/blog/oh_leaderboard_devlog_0.html

 

Hello everyone!

This is going to be a DevLog about the implementation of one particular feature for my game [Open Hexagon](https://store.steampowered.com/app/1358090/Open_Hexagon/): **online leaderbo…

4,243 views

Hi all! Are you in the games industry and looking to expand your network, watch a showcase, or are you in search of a partnership or job? Join INDIGO 2020 Online to meet with developers, publishers and investors, learn from talks by industry experts, enjoy showcases and socialize with people in the…

3,608 views

GDC is delayed!

– From “Getting kicked out of your student appartment” to getting acquired by Ubisoft. Daniel Stammler tells about it.

– Gaming in Israel is hot. A conference you should visit is GameISconf.com to get to know the gaming people of Israel. Guy Ben-Dov tells me all about it.

– Meet&a…

3,708 views
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