Advertisement

Latest Pixel Activity

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

1,654 views
Advertisement

Ah sorry I should have been a bit more specific, the sprites will be 32x32 not the game.

2,649 views

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Programmer, Social Media Manager]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. …

2,374 views

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Programmer and More Pm for details]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code…

3,612 views
How to render the scene to a texture (for the purposes of doing a Post Process shader Pass)?

Ok I made it.

My own rendering architecture confused me.

I had to make some adjustments to accommodate offscreen rendering.

What you have to do:

  • all rendering is made offscreen, exactly the same way you did before (same bindings etc.) with the only difference being that now you use a render target that…
6,802 views

Thaumaturge said:

But I do ask: how accurate does this have to be? Why not just implement it in the vertex shader, as you already have in mind, and have done with it?

That's what I'll do.

Thanks for the support.

7,480 views

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Pixel Artist, UI Pixel artist, Animator]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others…

3,780 views

Thanks everyone, I've got a working system now. Easier than I thought it would be!

I'm using the normal maps on flat planes to create ‘fake’ bump information for lighting. I'm creating depth maps and then converting those to normal maps inside of UE. 

6,844 views

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Pixel Artist, UI Pixel artist, Animator]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and…

3,094 views
Shinmera
March 06, 2021 02:21 PM
Going Underground - March Kandria Update

I can't believe it's been two months already since the year started. Time moves extremely quickly these days. Anyway, we have some solid progress to show, and some important announcements to make this month, so strap in!

Overall progress

Last month was a big update with a lot of new content, particul…

8,757 views

I like the game! It looks really interesting. What language did you write it in and what library did you use?

12,539 views


Project Name: Yami

Program/Language: [Unity using C#, version 2019.2.0F1, GitLab use for version control.]

Roles Required: [Pixel Artist, UI Pixel artist, Animator]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others…

4,003 views

It's a little strange that he uses HLSL to calculate projected size and not C++.

You can't pick and choose different lod in hlsl, you can only deal with individuals vertx or pixels.

But I suppose he used hlsl code for demonstration.

Anyway.

4,875 views
[Rev-Share] Yami is Looking for Artists and Level designers

Project Name: Yami

Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]

Roles Required: [Pixel Artist/Animator,  Level Designer]
 

Pixel Artist/Animator

For this position we are looking for someone who knows how work with Pixel Art work such as 32x32 tile set…

3,447 views
[Rev-Share] Yami is Looking for Artists and Programmers!

Project Name: Yami

Program/Language: [Unity using C#, version 2019.2.0F1, GitLab use for version control.]

Roles Required: [Pixel Artist, Programmer]

Unity Programmer

This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. Knowledg…

3,194 views
[Rev-Share] Yami is Looking for Artists and Programmers!

Project Name: Yami

Program/Language: Unity using C#, version 2019.2.0F1, GitLab use for version control.

Roles Required [Pixel Artist, Programmer]

Unity Programmer
This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. Knowledge o…

3,540 views

I am not a Godot user, and have no idea what wrapf() does, but you want a horizontal world where the far left end is connected to the far right end so you can move around in circles, right?

I would probably make not 1 world, but 2 ½ worlds (or 3 ⅓ worlds, etc). For simplicity assume one such world p…

5,599 views

I can do both pixel art and music! I would love to team up. I'm also doing a degree in CS.

I'll message you on discord my handle is AmeliaGryffon

2,893 views
TumultuousProductions
December 18, 2019 01:01 AM
Devlog #11- Real Gameplay is Here!!

Devlog #11- Real Gameplay is Here!!

[December] 17th, 2019

Connect with us on Social Media:

4,090 views
TumultuousProductions
December 04, 2019 01:52 AM
Devlog #9- The Root of all Evil

Devlog #9- The Root of all Evil

December 3rd, 2019

Connect with us on Social Media:

3,746 views
TumultuousProductions
November 20, 2019 12:47 AM
Devlog #8- Enemies Below and Above

Devlog #8- Enemies Below and Above

September 16th, 2019

Connect with us on Social Media:

3,082 views
Blakkfox
November 20, 2019 12:40 AM
Heratis- Plague Character Busts

Hey everyone! Fox here, and I'm delivering some more art!

Here's some emotion busts for Plague, one of our main protagonists.

3,800 views
Blakkfox
November 15, 2019 02:43 AM
Heratis- Whiteleaf Morning Map

Hey everyone! Fox here, updating you on Whiteleaf. This will be the last for this map, since we've completed the different times of day/night that were necessary. This one was pretty heavy in terms of individual and complex shadows, but it's finally finished!

We also made a Twitter exclusive…

4,322 views
TumultuousProductions
November 12, 2019 04:19 PM
Devlog #7- Of Switches and Sparks

Devlog #7- Of Switches and Sparks

November 12th, 2019

Connect with us on Social Media:

3,100 views
Blakkfox
November 08, 2019 08:02 PM
Heratis- Whiteleaf Noon-Afternoon Map

Hey guys! Putting up another map of Whiteleaf, but this time it's noon-afternoon shadows.

We also got multi-layered fog working!

When you walk up a tier, the fog gets thicker, and multi…

3,789 views
TumultuousProductions
November 05, 2019 05:27 AM
Devlog #6 - New Characters and Playing Music

Devlog #6 - New Characters and Playing Music

November 5th, 2019

Connect with us on Social Media:

2,953 views
Blakkfox
November 04, 2019 01:42 AM
Heratis- Battle Demonstration

Hey everyone! Fox here, and I'm putting up a short video showing our battle system, and some of its aesthetics! (Mimic monster isn't ours, and will be replaced)

 

 

 

Heratis_Battle.mp4
4,269 views
Blakkfox
November 03, 2019 02:59 AM
Heratis- Whiteleaf map

Hey everyone!

I've just about finished the shadows for the map of Whiteleaf, a town on Darkfall Island.

This is evening time, without any tinting or anything.

Had to make the choice to make the …

4,663 views
TumultuousProductions
October 29, 2019 01:00 PM
Devlog #5- The Non-playables

Devlog #5- The Non-playables

October 29th, 2019

Connect with us on Social Media:

3,378 views
TumultuousProductions
October 22, 2019 06:16 AM
Devlog #4- Saving Space

Devlog #4- Saving Space

October 22nd, 2019

Connect with us on Social Media:

2,856 views
TumultuousProductions
October 15, 2019 04:54 AM
Devlog #3- Monsters and Mythos!

Devlog #3- Monsters and Mythos!

October 15th, 2019

Connect with us on Social Media:

2,877 views
TumultuousProductions
October 08, 2019 04:56 AM
Devlog #2- Getting the Ball Rolling!

Devlog #2- Getting the Ball Rolling!

Connect with us on Social Media:

2,849 views
Pikku-a
August 20, 2019 08:43 AM
Unknown Castle released on Steam

Unknown Castle has been released on Steam!

Buy or wishlist it: 

 

2,306 views
theaaronstory
June 25, 2019 06:50 PM
Adventure Update (Origins&Future)

Thought to share that I just launched the Adventure Update for Twelf Kingdoms!

ABOUT THE UPDATE:

The update includes:

- Story branching and  shortcut (to skip the first part of the game, located under Saved Games)
- Karma System
- Menu/FX improvements

This update was …

1,994 views
theaaronstory
June 24, 2019 04:58 AM
Dev build 23.06.19.

Thought to share my Devlog here as well, in case someone was interested:

 

 

Semi-major update:

 

Been working on mostly behind the scenes (for the update), but also managed to spill out the typewriter effect you see in the video (needs more polishing tho'), alongsi…

2,006 views
FatPugStudio
June 20, 2019 08:42 AM
Designing a Swarm Missile weapon in Playmaker

Making the weapon itself

First thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and simple contraption made of two FSM’s i called FiringSystem and FiringTimer. Firing system will handle the missile creation, and FiringTimer will take …

3,540 views
AlienplayGames
June 15, 2019 06:54 AM
Reap | Release Announcement

Hey everyone!

I haven't posted anything in a while (sorry about that) so I just want to let you know that "Reap" is going to be released tomorrow (6/16/2019).

Reap is a 2D puzzle platformer in which you throw spells to slow things down. It will feature 24 levels that award thoughtful pla…

3,111 views
Dafu
March 08, 2018 11:29 PM
FES - Retro Game Framework is Free until March 13th
FES Retro Game Framework is on a 100% sale on the Unity Asset Store until March 13th!

FES is a retro pixel game framework, built on top of Unity. It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. FES takes advantage of the portabi…

4,123 views
Dafu
December 14, 2017 11:31 PM
FES - Fantasy console inspired retro framework for Unity

FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration!

FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Go…

6,069 views
Advertisement
Advertisement