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Latest RTS Activity

[Rev share] Programmers wanted for projects that will actually finish

I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are current…

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[Hobby] Programmer wanted! Tiberian Sun, Red Alert, Supreme commander inspired AA quality RTS (other roles welcome too)

@OsaOsa1993 If you're interested please send me a message with the role you want to fulfill and your discord handle. Thanks for reading through this mountain of text!

7,214 views

Hello!

We are a small indie dev company located in Uruguay, we have been developping a classic RTS game inspired in Westwood classics since 2018/2019.

We have published 2 Demo missions and we had in nearly 14000 visits around of 4400 downloads, within our web page and itch.io page!

We have uplaoded ou…

2,934 views

Some of this is confusion over what ‘node’ and ‘expanded’ means. If you use a representation where the same node can be evaluated multiple times, then it can be possible to need to overwrite the old value with a new, cheaper route. This especially applies if you're implementing it in what I'll call…

23,672 views

Fate of the dragon, move between local battle map of fortresses to world map, capture resources around while moving to attack enemy fortresses, units could be flown across walls with hangliders and by ladders, you could station all your troops ontop of the walls in a varied combination to prevent s…

6,705 views
Nick72c
May 16, 2022 05:29 PM
Parallax Zoom!! Explosions

Added Explosions!  

Player / Enemy collisions

Player Laser shot 

Enemy destruction / collision with Player laser shot

Main game loop and frame update now fixed at 60fps

Completely new control system:

Controls: (Simultaneous keyboard & mouse system)

“Z” = Thrust Left

“X” = Thrust Right

Mouse = …

4,914 views
Nick72c
May 03, 2022 03:23 AM
Parallax Zoom!! Player vs Enemy Collision Detection

Well that was harder than I was hoping, but it feels good to have the collision detection working ?

Initially I followed a very good YouTube tutorial by javidx9 - I'd highly recommend his channel.  He built his example in his custom engine, but it was clearly presented and fairly straight forwa…

7,032 views

Thread locked. Please don't necro!

9,197 views
[Windows][Linux][MacOS]2.5D Isometric RTS in custom engine [C++][SFML]

Made some nice progress the last couple of months:

14,330 views

Hi i am too interested in making a RTS game, tough i am totally newbie in multiplayer. Have read this tread so at least i know direction i should go but am also interested how your hybrid worked out so please share ?

26,955 views

Hi, I'm a full-time developer who's working on a game project on the side.

It's an RTS game where the available warring factions are based on various concepts, from the ridiculous (NYC housewives, farm/zoo animals) to the serious (machines and Ancient Romans).

I'm looking for modelers, artists, other…

2,537 views

Hello, First post here, so apologies if I misstep here. 

Let me lead off with the fact that this is unpaid at this time. We do intend to compensate those involved if/when income is generated (more of a when in my opinion of course). 

Myself and another individual have recently started work …

3,922 views
epermyakov
September 10, 2020 06:05 PM
Writing a Real-Time Strategy Engine From Scratch, Or How I Made Pong In Only 3 Years

Hello gamedev.net!

The time has come for me to exit the shadows in which I lurked.

In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was this feeling of fun that led me down the path that I followed. Here's one of the f…

22,776 views

Hello.

I am working in a custom terrain renderer for RTS games as I'm a big fan of them and would like to roll my own little project one day.

Right now I'm tackling the issue of terrain LOD and terrain simplification and, to do so, I have been doing some research on how some of my favourite games mig…

4,868 views
RPG Music Pack: The Complete Collection
Released! This multi-pack over 55 RPG, RTS, and Fantasy themes centered around towns, castles, dungeons, battles, exploration, and more! Also includes 16 Fanfares and 4 Ambiences!​Available on GameDev Market, Unity, and Unreal Marketplace Stores

We are a team of brotherly composers, Alec and Adam, w…

4,136 views
Yyanthire Studio
June 30, 2020 10:59 PM
Fragment's Moonrise now Available on Steam!

Play the game Free on Steam: Store.steampowered.com

Fragment’s Moonrise

is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.

Explore a Randomly-Generated Open World-

The world is vast, and completely randoml…

4,367 views
Yyanthire Studio
June 16, 2020 10:06 PM
Fragment's Moonrise now live on the Steam Game Festival!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

The game is live on Steam under Steam's Game Festival- just click the link and download the Demo!

Steam Link: Store.steampowered.com

The game will …

26,606 views
Yyanthire Studio
May 01, 2020 09:49 PM
Welcome to Fragment’s Moonrise

We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com

In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com

Fragment’s Moonrise

is …

5,612 views
Yyanthire Studio
December 22, 2019 10:29 PM
Fragment’s Moonrise | #35 The Kollusk Barragers


Welcome to our thirty-fifth blog post!


In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.

With this boss design, we wanted to design a group of foes one must defeat, with th…

3,164 views
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