Advertisement

Latest Scripting Activity

frob
September 26, 2023 03:11 PM

toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?

This depends on your goals.

If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…

3,239 views
Advertisement
NevoSnr863
June 26, 2023 06:49 PM
Developing systems - Devlog #02

Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System. 

My project grew from the Third …

2,684 views

I'm not clear why you expect to hire programmers for such a short time? That is unusual. What is your reason for doing so? It would make more sense to hire the same programmer(s) to do work over a longer period. Since you lack technical knowledge it will be important to hire a lead programmer to wo…

9,413 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

45,865 views
Shaarigan
August 16, 2021 06:28 AM
How to script a long note in unity rhythm game?

sangiria said:
but I don't know better

Maybe this is your issue. First learn the programming language, then make your game. Following a tutorital without knowing what and why they're doing is worthless on a learning purpose.

In general, you can always set an objects position if you take it out of a po…

10,108 views

I advise trying some benchmarks as well, even if you can face some extra issues to solve, cause I can't imagine another way out here - it's impossible to apply any of the A/B tests, unfortunately. 
Just think over what you are going to test and try it  (some piece of it at least). In case …

4,901 views
SuperVGA
March 30, 2021 09:56 AM

JoeJ said:

There seems a new trend of hiding spam behind something like ‘anti-logics’ or what. Humanity is fascinating.

Note to myself: To make my next spambot pass all Turing Tests, add artificial dumbness. Yeah, that's it! :D

Their reddit account (it's deleted now) had something looking like genuine…

3,468 views

Understand completely @Beosar. Didn't think it hurt to ask.

Anyways, we are getting several C++ applicants as it is, so our recruitment isn't going too bad right now.

3,876 views

Promit said:

The most popular (but not necessarily best) thing in game GUIs nowadays is Dear ImGui. It's easy to understand, well maintained, well documented, and easy to get up and running.



I thought it was being used more for debug menus, early prototypes etc. - is it actually being used as main/…

4,250 views

@Steve_Segreto: you are totally right, now that I know it's for W3D it makes a lot more sense. Also DOSBOX is the best chance for running that, I agree. However "push ebp" is not a valid 16 bit instruction, and mixing "push ebp" and a real-mode BIOS "int 10h" in the same function is clearly a mist…

5,349 views
ricvalerio
October 05, 2019 08:58 AM
NPC scripting - Example with quest
npc scripting 2.mp4 Here's a short clip of my WIP on the NPC scripting department. You can see devlog videos at https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg. On this NPC's script, highlighted bold the eve…
3,026 views

@JTippetts sounds like something we could take a look at. Do you have any example of what your output looked like?

4,020 views

Hi, everyone!

I recently decided to dig a little deeper into Perlin's rabbit hole.
So far, it's working out nicely. But now, I struggle with things that come on top of that.
Simply put: how will I get the most out of that?

To keep things easy and visual, let's pretend, I'd plot the res…

3,510 views

How about using Unreal Engine 4 instead? It has pretty good networking, and if it's not good enough, writing your own extensions in C++ (say, on top of UDP libraries) is very easy (wizards are integrated into the game editor.)

 

3,617 views

Why does it appear so difficult to get ammo out of the crates?


L. Spiro

4,396 views
On 6/29/2019 at 4:43 AM, Acosix said:

So basically you're making a track racing championship car game with tuning(Like Automotodróm Slovakia Ring in FIA GT championship)?

Thanks for joining the discussion.

I'm making a track and off-road driving game with tuning, not j…

11,798 views
Visual Graphics Diagnostics

I'll try to transfer shared to an external buffer between 2 barriers, it'll slow down the execution but I should be able to access data.

3,061 views

YouTube Video Tutorial: https://www.youtube.com/watch?v=et6BAdlxECw&t=7s

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BillboardFX : MonoBehaviour
{
	public Transform camTransform;

	Quaternion originalRotation;

    void Start()
    {
       …
13,722 views

YouTube Video Tutorial: https://www.youtube.com/watch?v=GPwp0Bd7WnA&feature=youtu.be

 

C# Script:

using UnityEngine;
using UnityEngine.UI;

public class UITimer : MonoBehaviour
{	
 public Text TimerText; 
 public bool playing;
 private float Timer;

 void Update () {

 	if(playing …
17,761 views

I measure the current power output of the engine and use this to calculate a "target pressure" value. A "current pressure" value then moves towards that target pressure over time (creating the delay), but is capped at a maximum. When pressure leaves the system, I store that in a "blowoff" variab…

3,662 views
All right, it started to work after including *all* libraries: luaL_openlibs(L);
Any clue what library is the one that's needed for require? Since including them all is a bit of an overkill.
3,149 views

Manual: Your first script

SDK: Samples

Further resources: Community wiki (unfortunately not too active, but there is some useful content there)

The documentation is pretty detailed. And hopefully not too difficult to follow. I suggest you browse through it. 

I'll be happy to hear…

3,693 views
Awoken
March 08, 2019 03:29 AM
Structures Update, Scripted Events & Development

Hello GameDev  

In this blog I'll be covering
- development life-cycle thus far
- provide an update on dynamic structures
- introduce scripted events.

Development life-cycle 
I think the time has come at last.  What time is that exactly?  Well let me explain... 
A couple months back I …

4,293 views
AntRWells
November 06, 2018 10:56 PM
VividScript

Resumed work on Vivid-Script. Vivid-Script is a managed, real time scripting language. It is wrote for Vivid3D, and as such will not just be a normal language with a set of functions,

it will instead offer several features that connect closely with the engine. It works on a dynamic engine. i…

2,874 views
ReyGates
October 22, 2018 04:44 AM
2D Lighting System and Backend Update
UPDATE Update System

I have just finished the back-end programming for update game data using unity asset bundle,

Firebase?!!

and setting some Google Firebase Features for login in Play Games Service, storing user data (Money, Username, etc), and store game data for update (a…

2,290 views
Awoken
September 23, 2018 10:32 PM
Moving the Masses

I'm very pleased to showcase the new functionality I've incorporated allowing the user to select many Simulin at once.
This feature was always on the back-burner because there were more pressing things to address.  I'll quickly go through the technique I used.

But first, please watch the follo…

3,847 views
clemmons_io
January 18, 2018 08:37 PM
Game Programming Resources
Game Programming Resources

Rodrigo Monteiro, who has been making games for twenty years now, started a thread on Twitter for sharing his favorite game programming resources. I then collect…

4,495 views
EDI
December 11, 2017 01:44 PM
Porting Static:IT - C++ to HTML5

'lo again all.

I mentioned in my previous entry that I've been porting our 2009 release, Static: Investigator Training
which is a C++/Direct3D/lua fmv horror adventure; to html5/js (canvas)
using the base code from 96Mill and Revel Immortal as a starting point.

The process has been going …

3,346 views
lawnjelly
November 10, 2017 12:39 PM
Native Variation and Conversations

Just a little progress video. As well as getting the scripting working a bit more, I've been placing villages and naming map areas. The area names are generated by putting together random chosen syllables.

Morphing

For variation with the natives they now use realtime bones like…

2,905 views
Advertisement
Advertisement