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Latest turn-based Activity

pixelamped
February 24, 2024 12:59 AM
making the shop functional

Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…

15,943 views
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Hi

I am incredible excited and very eager to work on this project I regulary write design docs and make mock-up UI's for games by writing design docs and would like to chat further about your game project.

I currently work in QA professionally for 2 years now but have been studying and writing about …

4,258 views

Looking For:
Assistant 2D Artist

Our Talent:
A Unity Developer
Two 2D Spine Animators,
A 2D and 3D Artist,
A Music Composer,
A Sound Designer,
A Marketer.

Project:
Lost in The Open is a 2.5D turn-based tactical roguelike. Please check out the steam page on https://store.steampowered.com/app/2027380/Lost_In_T…

2,662 views

​Looking For:
Assistant 2D Artist
2D Spine Animator

Our Talent:
2 Unity Developers,
A 2D and 3D Artist,
A Music Composer,
A Sound Designer,
A Marketer.

Project:
Lost in The Open is a 2.5D turn-based tactical roguelike. The steam page is up and now is time to ride on that momentum. Please check out the steam …

2,961 views

Primary Roles: 
Unity Developer.
General Game Designer.
2D Animator.
A jack of all trades.

Great to have roles:​
Community Manager.
Marketer.
Playtester.

(The roles are suggestions; please read further)

Our Team: Unity Developer, 2D and 3D Artist, Music Composer, Sound Designer.

Project: Lost in The Open…

3,568 views

About your x-com multiplayer project:

Have you managed to complete a single player turn-based game with the structure you envision?

If you did and you nailed what makes the single player experience fun, here are the common tricks used on the few games that allow turn based coop:

 

  • Smaller and flat…
5,557 views

Binary serialization works for native languages like C, C++, C#, Java, Rust, and so on.

Binary serialization is not particularly helpful if your game is in JavaScript or a derivative, because of the platform limitations that come with that.

Serialization is a long topic, and it is often made more com…

6,938 views

Thank you for advises!

I've researched a topic a bit deeper, and now I understand, that there is no “pure algorithm”, that solves my problem. While i'm not totally agree with opinion that it must be “all smokes and mirrors”, i assume that this task is more trial-and-error and domain-specific than i …

10,311 views

Hi there. I've been working on this: https://www.playmythic.xyz/

It's a turn-based browser game where, essentially, you log in once per turn and go to work, or do other things like travelling, robbing. You can also become mayor of a town or run a guild. A turn is currently 10 hours long, but might b…

3,333 views
TrevorGage
August 02, 2020 02:00 PM

Is there a multiplayer turn-based game where you have a war or fight with another group. Your team consists of different roles each played with a real person. And with each different roles they have different abilities or perks for example: Commander - have a view for the whole team that will help …

2,900 views

That's more than I'd ever think about as for answer! Thank you very much!

So gRPC is I think good choice then. It's not browser game.

Yeah, no microservices, for sure. I've missused that word.

Thanks for all those tips, I'd havent even though about anything like preventing port scans, or matchmakers b…

9,685 views

@supervga I imagine the end rate of games is much higher in multiplayer CIV games. Most people with single player REALLY love the exploration in the beginning, and things falter during mid-game. Either they forget what they were doing when they came back to play more, or they clearly were on a traj…

7,650 views

What are you used to developing in?

For a card game, a server in node.js, using websockets for communication, could be perfectly adequate. It also lets you easily support web browsers as clients. Probably want to use TypeScript rather than JavaScript if you can help it, though. You can host one of t…

5,132 views
TRPG - Looking for a Team Member (3D Artist)

Hey,

I'm part of a 2-man hobbyist development team. We're working on a 3D TRPG that is, of course, inspired by games such as Final Fantasy Tactics and Tactics Ogre. We have spent less than three weeks in development of this project, so any screenshots are WIP and filled with placeholder art since we…

2,101 views
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