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Latest Voxel Activity

Making my dream game come!

this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt

1,974 views
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I have no idea on how to delete posts, but still,

We found who we were looking for, thanks for checking the post!

3,565 views
Multiplayer Voxel Parkour Game on the Web

Hey everyone! 

My friend and I are happy to announce the release of our new multiplayer voxel parkour game.

The game comes with a real-time leaderboard, a checkpoint system, and fully-synced user model animations!

You can play the game now at https://realms.voxelize.io/parkour

Feel free to invite …

3,127 views
Azurne
July 22, 2022 05:46 PM
Augury Gameplay
Fast paced gameplay with high difficulty, in-depth mechanics, and cooperative multiplayer. Action combat in confined dungeons with swarms of enemies, environmental hazards, and tough bosses.Steam Page: Store.steampowered.comTrailer:

Cooperative Multiplayer

  • Revive, heal, damage boost, raise defense, a…
12,878 views

Hey there! I am one of the developers of Elteria Adventures, a creative block-building sandbox game. And I came with great news! It tooks 3 years, but fully playable build is finally open for playtest on Steam. There’s still a lot we plan to add though.

Explore a fantastic realm of skybound islands …

4,473 views
Programmers Needed for Sci Fi Third Person Shooter Looter

Hey everyone,

I've been working on this project for quite some time now, and am in need of some assistance from a coding aspect. This game is a third person shooter where the player raids illegal spaceships in deep space, finding themselves in procedurally generated ships with a focus on exploration…

3,446 views
Venatus Games
October 28, 2020 12:47 AM
Nightfall DevBlog - The Challenges of Game Dev
Introduction

Hello survivors of the night! How have you been? It's been six months since our last blog post. Just over a half a year. We took a good long break from creating these blogs as it put a lot of added stress onto our development and at the end of the day, Nightfall is still a hobby project…

6,975 views

Thank you for the feedback @joej  For now I ended up using PhysX and will follow the suggestion to add user-specific callbacks for performance in the future. Even so, honestly it might be overkill, the number of objects actually interacting with the hulls is rather small, the way it gets resol…

8,827 views
Biome Blending for Voxel World

Hi everyone!

Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve…

3,633 views

Hi,

At first, octree looks like a good idea, but don't do it. It will s*ck on the long run. Read this: https://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/

For storing voxel images, I recommend Model 3D: https://gitlab.com/bztsrc/model3d/-/blob/master/docs/voxel_format.md​ Has an stb-s…

8,395 views

We don't ever know exactly how they did it unless they publish some blog posts or development papers about it but

chrun said:
How they store that amount of data

It is less data as you might think, I can imagine a few bytes per brick which are location, transform, color and ID, maybe 9 * 4 = 36 bytes p…

4,497 views
Knife Club [3D] [Android] | Hit the target, set records, get coins, open new locations and knives!



Short description:

Knife Club - a cubic game about knives! Hit the target, set records, get coins, open new locations and knives!

? We need your feedback. Thanks! ?

Features:
? Cool cubic graphics;
? Continuous support for updates;
? Realistic knife physics;
? Easy to play with one hand!

Have a question? E…

2,661 views

@JoeJ  do you have a public repo for this project?

16,254 views
pabloreda
January 29, 2020 02:16 PM
Rasterize voxels #7 Open questions

Representation of intervals: Will there be a better way to represent the coverage intervals of the children? center and radius? other?

I did a test calculating the membership of the interval without using the bit mask array, but it is noticeably slower

It is possible to take advantage of the coherenc…

2,488 views
pabloreda
January 16, 2020 11:23 PM
Rasterize voxels #6 I'm still working

Some points that were pending.

The format of the octree can be multilevel, keeping, instead of the color, the address of the octree that follows it, and if the octree that continues is the same, then it will be infinitely recursive, get to do a test of this and it worked.

In the first versions of thi…

3,284 views
pabloreda
January 15, 2020 12:53 PM
Rasterize voxels #4  Start Traverse

Among the data that are prepared before rasterizing are the masks in X and Y for each coordinate, the limits in X and Y the shortest length and the distance from the origin to the child rectangle, array of sums.

This algorithm traverse the rectangle that the cube occupies and calculates for each poi…

2,016 views
pabloreda
January 14, 2020 12:54 PM
Rasterize voxels #3 Octree format

As always, there are many ways to save a figure composed of voxels in an octree.

The version I use has the advantage that, as it is stored on disk, it works when it is loaded into memory, that is, it does not need any processing.

As a disadvantage it can be seen that it is not possible to modify it d…

2,872 views
pabloreda
January 10, 2020 01:20 PM
Rasterize voxels #2 Basic Idea

see the following image…

children mask


The voxels are contained in an octree, this is an 8-leaf tree, each leaf being an eighth of the cube containing each node. 

In the image you can see the cube of the root of the octree, the algorithm will draw the voxels inside this isometric cube.

The colored…

3,062 views
pabloreda
January 10, 2020 01:35 AM
Rasterize voxels

First I would like to point out the context in which I face this development.

Find and develop a language to learn to program ColorForth. I am accidentally a developer of a programming language.

I am always interested in the development of graphic technology and as a way to advance the language I beg…

3,205 views
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