Quote:Original post by KestQuote:Original post by Captain Griffen
Complex is good, complicated bad.
That doesn't make any sense. Both terms mean the same thing. If a game is complex with many features, it is complicated, and more difficult to understand.
No. Really, no. Chess is fairly simple. There are 9 piece types, and around 20 rules (including the pieces' movements).
Chess is not complicated. Chess is very complex.
Understanding that distinction is, in my opinion, one of the most important requirements in game design. You see it in pretty much all games that have lasted a long time.
Strangely, though, 'hardcore' games tend to go for complicated, often without actually having the complexity of more 'simple' games.
Quote:Quote:That is a maxim that tends to apply far more to the middle ground than hardcore, where it often seems complicated and complex are good.
If you ask me, it sounds like you're a casual or hardcore gamer in denial, rather than belonging to some neutral alignment that has all of the good from both sides, and none of the bad.
I have some aspects of both, as do, I suspect, most gamers.
However, we REALLY need to actually get a definition down for what you mean by 'casual' and 'hardcore' since if you are using the normal one used, then there is a big gap between the two filled by a lot of people.
Quote:Quote:Official terms? What are you on about...? There is nothing official about this debate. Arguments by authority when no authority exists are simply silly. None of my gaming friends ever use the word 'hardcore' except for mocking purposes.
Gaming review circles have always referred to overly complex games as appealing to hardcore gamers, and simple games appealing to casual gamers. It's not a self-labeled term. And just in case it isn't obvious, your friends use of words have nothing to do with them being official.
There is no officialdom involved. Game review circles cannot declare anything official. So cut the lame arguments from authority where no authority exists.
Quote:Quote:Original post by Captain GriffenQuote:Original post by Kest
Above all else, hardcore gamer defines a person who really loves gaming.
- not really. That defination includes far, far too many people for the purpose of what you're trying to say, and utterly fails to define gaming, hence falling completely apart.
Yes, really. Gaming as in the computer simulated world. All of it. Casual gamers don't fall into game worlds the way hardcore gamers do. That's what seperates them. Casual gamers are too distracted by real life to enjoy virtual life to the same degree, and hardcore gamers are too distracted by virtual life to enjoy real life to the same degree.
Oh really?
Think about why Myst was such an overwhelming success with casual gamers. Now tell me that casual gamers don't get drawn in to game worlds. (If you haven't played Myst, why not? I presume you're interested in game design, and Myst is one of the must-play games as a lesson in game design, I'd say.)
Quote:My theory is that, as the timeline moves forward, we will see more and more people turning into hardcore gamers. Whether the real world becomes less appealing with time, or the virtual world becomes more appealing with time, or both simultaneously, it's inevitable.
Unless you can make an actual argument for that being inevitable, I'll just ignore that, since social trends are never inevitable.
Quote:You don't get thrills from controlling a game? Isn't that what it's all about? Interactivity and manipulation?
No. I get thrills from playing a game.
If we take him to mean controlling as in the interface wise, here's an example of how 'hardcore' gamers can be really, really silly. On the StarCraft II forums, there is from time to time a big debate on Multi-Building Selection (MBS). Starcraft I didn't have it, but because it's a good interface idea, most RTS games now have it (if not all). However, the argument goes that MBS makes it easier to control the game, thus it requires less skill, and thus it is 'dumbing down'. So an improved interface is not wanted by them. Strangely enough, an example where the more casual gamers wanted to fight each other, whereas the more 'hardcore' gamers wanted to fight the interface.
Controlling could alternatively mean dominating. I've noticed 'hardcore' players tend to like dominating games, whereas it gets boring quickly for more casual players. We may like to win, but only if there is a challenge. This point, though, I'd say is far more down to a result of who is in each group, rather than a fundamental difference.
Quote:Hardcore gamers don't frown on casual gamers because they're wimpy at games. They frown on them because they're an incentive for developers to stupefy games.
Oh please. The main force for 'stupefy'ing games (I'm going to presume you mean dumb-down), I'd say, is consoles, which have interface issues with the interfaces needed for some stuff, eg: BioShock cf System Shock 2, DX:IW cf DX. That and an inexorable move towards 'oooh, shiny graphics'.
Not casual gamers. Once again, Myst springs to mind; call it what you will, you cannot call it a dumbed down game. Meanwhile, some of the most 'hardcore' games are also some of the most dumbed down, where repeating the same action over and over is the path to victory. The most extreme examples of this are certain Korean MMORPGs, where grinding and dying are the only way to compete, but there are lots of more mild examples.