Quote:Original post by dorbieLet's say for example that the deprecation mechanism kicks in with some teeth in 3.1 and we get some key features promoted to core.
Yeah, or let's say for example that Santa Claus visits us all with a new graphics API. Sure would be nice, but somewhat unlikely.
Same goes for deprecating functionality. Of course it would be nice if it meant anything, but I'll need to see it before I believe it.
Quote:The landscape would look very different, assuming you're still on planet OpenGL
What would be so different?
We'd still have an OpenGL based on the same 15 year old API, and we still wouldn't have gotten the new object model, or anything like it. We'd still have an GL3.x which required features not available on DX9 hardware, ruling out what, 70% of the market?
How exactly would the landscape look different on planet OpenGL?
Quote:still no 10% link from you btw. Don't assert "isn't something we've just pulled out of the air" if you dont have a link, ok? I didn't ever notice nvidia opengl people give any % values in articles on subject, too.
So why did you give the 1% value? That doesn't seem much more convincing.
How about this compromise:
ATI and Nvidia claimed that the new object model would improve performance of their drivers. Call it 1%, call it 10%, or 10% in certain use cases or 3-5%, does it really matter? Pulling figures out your ass just because you don't believe the figures other people pulled out of their asses isn't all that constructive.
Drivers would be able to perform
better with the new object model, had it been adopted. Any objections to that?
Can we move on now, please?