Jump to content

  • Log In with Google      Sign In   
  • Create Account

Black-Rook's Journal

Classic RPG #1 - Task 10 (Graphic Revamp)

Posted by , in Classic RPG #1 06 January 2013 - - - - - - · 859 views

Thankfully all the EXP and STATS are completed. Once you level up you have the option of selecting which stat to improve by hitting the appropriate shortcut key. I was considering having mouse control, but sadly it would throw the rest of the game off as there is only keyboard input. You can also reset your stats if you wish to make changes before confirming your applied selection.

Task 10 will work on some new graphics to polish things up! I'm looking at release a video in two weeks, might take longer if other projects interfere. I'll be working on improving the look of each individual screen, plus a few other things!

Stay tuned!


Classic RPG #1 - Task 9 (Exp/Stats)

Posted by , in Classic RPG #1 01 January 2013 - - - - - - · 999 views

Wow! It's 2013 at last!!! Didn't think we would make it, well after Y2K, oh and 2012!! Yes, even a few other proclaimed end of the world bandwagon groups started between that time, but we're still here!

Sadly with Christmas, and my time off I didn't spend it programming. Loved the break to be quite honest.

Task 9 is very simple, I will program in the experience system (which is done already in the monster and player class). Then I will add in the option to add your stats. When you level up you can increase or decrease your stat point (only decrease once added, and not confirmed!) Then you will hit confirm to apply your new stats.

I should have this task completed by Friday at the latest, I need to start committing more time because I'm falling away from this project.

Stay tuned, and I hope you all had a very good Christmas and New Year celebration!


Classic RPG #1 - Task 8 - Update 2 (Towns/Castles Complete)

Posted by , in Classic RPG #1 17 December 2012 - - - - - - · 868 views

It's been so long since my last entry. Sadly with work and other things I've had little to no time lately. The good news is that all towns/castles are now programmed and fully working with menus!

There is not much to show currently, however in the next task there will be a video of combat, leveling up, applying stats, and shopping in town. I will go over Task 9 before the end of the week.

Thanks for reading!


Sick yet again, progress will resume soon!

Posted by , 24 November 2012 - - - - - - · 720 views

Sadly I've been sick on and off for the last few months. Just now I'm finally feeling better because I'm taking antibiotics. It's been a shame because my Classic RPG # 1 project has been moving along at a much slow rate then I would normally program a project. I'm hoping to get back on course by next week!

I'm also working on some other assets for another project, so stay tuned!

Thanks for following my progress! Just remember to keep working on your projects, so many people fail to complete their games and it's a real accomplishment to see any project all the way to the end. There are a lot of projects I'm following on GameDev, I hope to see each one completed, sadly some projects have fallen off the radar, don't let that happen to you!


Classic RPG #1 - Task 8 - Update 1 (Basic Menus)

Posted by , in Classic RPG #1 11 November 2012 - - - - - - · 920 views

Hello everyone!

I've made very basic menus for the towns/castles, ect...

I've posted the images below:

Posted Image

Posted Image

Posted Image

Posted Image

So everything is pretty simple, I will carry on the inventory code into the shops which means I don't have to program much of anything. Buying and Selling items is very easy. To buy I would just add an item you selected to your inventory if you have the right amount of gold. Selling is nothing more then "dropping" an item and receiving gold, so I don't need to a program anything other than adding value amount to the players gold count.

The quest screen shows your active story quest and reward for completing that quest. There will be no side quests, just story quests.

This hopefully will all be done today. Then I will post the final update, and a new entry for Task 9 will be posted.


Classic RPG #1 - Task 8 (Towns/Castles)

Posted by , in Classic RPG #1 09 November 2012 - - - - - - · 757 views

It's now time to move onto Task 8!

I will be programming the Towns and Castles, adding in some menus to shop and activate your quests.

Task 8 Goals:

- Add Towns and Castles
- Program a screen for each one with their available options (ex. Shop / Quests)
- Remove [S] (Sell) from the Inventory Screen (This will be an Option in the Shop!)


Classic RPG #1 - Task 7 - Update 1 (HUD)

Posted by , in Classic RPG #1 04 November 2012 - - - - - - · 917 views

Task 7 is now complete! Sorry for the long delay, I was way too busy to even touch code since my last entry. I also worked out a few other issues with the inventory system as I found a way to duplicate items.

The HUD is very basic as seen below in the three images.

Posted Image

Posted Image

Posted Image


This was very basic and simple, so this concludes Task 7.

Stay tuned for my next entry with Task 8.


Possible iPhone / iPad Development

Posted by , 25 October 2012 - - - - - - · 1,650 views

I've been looking to jump into app development for quite some time now. There are a hand full of applications and game ideas I would like to create and release. However, I'm not willing to purchase an iMac as I'm a Windows user unless it's the only good option.

I did find DragonFireSDK http://www.dragonfiresdk.com/

Would this be a recommended option to begin development? I don't mind purchasing software, so any suggestions are appreciated!


Classic RPG #1 - Task 7 (Text Box Replaced)

Posted by , in Classic RPG #1 21 October 2012 - - - - - - · 752 views

Task 7 will mainly be for programming the information dialog to replace the text box.

I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.

You will have a Journal anyways for Quest information. The Text Box is really going to be useless in this regard, simply because all Quests and dialog are done through Towns (Cities/Castles) which run on a separate dialog screen.

I should have everything completed by Wednesday with some screen shots of how this works.

Task 7 Goals:

- On Screen Dialog for Enemies Selected


Classic RPG #1 - Task 6 - Update 2 (Video)

Posted by , in Classic RPG #1 14 October 2012 - - - - - - · 1,078 views

Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)

http://www.youtube.com/watch?v=5BWGG0xw8YA&feature=youtu.be&hd=1

Thanks for watching! I will be working on a few more things before heading onto Task 7!