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Developer Journal - 16 hours, 25 minutes ago
A Wicked what now? - By iamvegu
Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the g...
Developer Journal - 2 days, 17 hours ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 3 days, 16 hours ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 5 days, 23 minutes ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 5 days, 6 hours ago
12) Taking a break - By AFS
I have worked on this thing for a year and a half, and I'm happy with the results so far. The map editor is looking really nice and the code is not that bad considering that I pretty much improvis...
Developer Journal - 6 days, 12 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 6 days, 13 hours ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 6 days, 14 hours ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 6 days, 15 hours ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 1 week, 17 hours ago
8/15 Revel Immortal Progress Update - By EDI
Greetings all!It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."....
Developer Journal - 1 week, 2 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 1 week, 2 days ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...
Developer Journal - 1 week, 5 days ago
11) Struggling with "art". - By AFS
I have done some things related to this monster here and there but truth be told, I can't seem to remember exactly what I did or if it was something important or not. Usually I complete some task a...
Developer Journal - 1 week, 6 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
As promised, here are your entries from 7 /19 - 8/9 Welcome new authors rbritt , GiTS and Sporniket ! Project Updates Magic Pixels - joew's latest look at Empyrios includes how the game's HUD sh...
Developer Journal - 2 weeks, 2 hours ago
Screenshot Saturday 184 - By et1337
This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through. Here’s a screenshot: http://i.imgur.com/FJnrfthl.jpg...
Developer Journal - 2 weeks, 3 days ago
A small introduction - By Sporniket
Hello world =)So, I decided to write a game and to log my progress here, but I should first introduce myself.I will start with the "busy life" part : my regular job is NOT game programming (more on...
Developer Journal - 2 weeks, 6 days ago
Weekend Reading Back Next Week - By Gaiiden
I feel I owe the community a heads up since I normally don't miss posting more than twice in a row. We're in the final stages of cleaning out the house I've lived in since I was 2 so there's lots o...
Developer Journal - 3 weeks, 10 hours ago
Screenshot Saturday 183 - By et1337
I hit a milestone today. Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same...
Developer Journal - 3 weeks, 1 day ago
C++11 variable args applied to signals/slots system - By Aardvajk
Quick snippetty post today. Been looking at making a clean signals/slots system using varadic templates. This is only tested with GCC 4.7.2#ifndef DELEGATE_H#define DELEGATE_H#include <vector...
Developer Journal - 3 weeks, 2 days ago
Month 2: Prototyping - By slayemin
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard du...
Developer Journal - 3 weeks, 6 days ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 4 weeks, 3 hours ago
Screenshot Saturday 182 - By et1337
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.MGDS was a huge...
Developer Journal - 4 weeks, 6 hours ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 4 weeks, 1 day ago
Animation showcase -- annotations fixed - By Lactose!
Another YouTube update, showing off some of the new animations and movement improvements we've done.https://www.youtube.com/watch?v=kpC7qvyqisgAs you might notice compared to the previous video, we...
Developer Journal - 1 month, 17 hours ago
Choosing a platform for software - By blewisjr
One thing I have noticed over the years is that software development is becoming ever more fragmented. When I say fragmented I mean the platform choices are expanding rather dramatically. Years a...


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