vortxGE revisited

Published December 20, 2011
Due to bad weather in my regon, I've pulled the game engine apart. Merged lsCDL into the code and removed any operating system specific elements. Removed the main Game Loop to create a new Stepping game engine, freeing up the user to use his/her own front end e.g. Nokia Qt, Cocoa, X11 or even Windows API. This just made scenes.

During this recode I added some more features and fixed some anoying problems.. New Tangent Space calculations so normal mapping is correct for both triangles and quads.

Attached image shows a simple scene running in the Nokia Qt framework as an embeded widget.

Its now time to make my first game with the engine. Where to begin :-)

vortxGE_nokiaQt.png
Previous Entry Blender scripts
1 likes 3 comments

Comments

Comments are shown oldest first so the discussion reads top to bottom.
Programming020195BRook
Wow! :) Looking forward to seeing the project you're going to put forth!

Have you spent a lot of time with QT? If so, how do you find capability of the framework?
December 21, 2011 06:11 AM
mixmaster
Sorry for slow responce, been so busy.. I do like Qt but really only for Editors etc... I would never use it for say the release game. But will be using it for the Scene editor and Viewer projects. Very simply to go cross platform that way.
January 15, 2012 06:56 PM
mixmaster
As for my first project, I would like to get a Level/Scene editor up and running first. So I can put 100% into my first game title using the new engine.
January 15, 2012 07:14 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!

Latest Entries

vortxGE : Threads

2985 views

C++11 Threads

3669 views

My Business

2769 views

Still Alive

2600 views

vortxEDIT : video

2728 views

vortxGE : Update

6553 views

vortxEDIT : Save

2446 views