Layers interacting with the editor
editor development rpg indie game progress
I've been having loads of difficulty getting the "game" part of the code interacting with the "editor" part of the code, but I've finally hit on a decent solution. Such interface-to-system messaging is a problem I usually have with my not-thought-through architectures, but I'm getting better at it... though I still should probably sit down with a few higher-level architectural software engineering books - it'd do me good.
I got layers and floors properly interacting with the editor again today:
I still need to add things like "rename/delete/copy layer", and moving around the order of the layers, but as usual, the logic is all there, just my editor->system code is lacking.
A month or two ago, I re-added zooming in and out to the editor:
And a few weeks ago I re-added tile placement patterns (for placing more than one tile at a time):
(This Of Stranger Flames post was reposted to Journeys in Grey)
(Both sites are kinda buggy right now - they currently only work well in Chrome)