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Woa 2016 - End Of Day 1



2: Adsense

Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.
(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor)

 

Team: Grey Army
Members: Me (programmer) and my friend Celesol (artist).

 

Tech:
- C++, using SFML and Boost, as well as my own utility library. While it's not technically an "engine" (but it is written from scratch), I'm happy to give it that label if it eventually puts me in the running for a free copy of Dark Souls 3. :P
- MSPaint, Paint Shop Pro X7, and whatever the artist is using.

 

Alrighty, so we came up with an excellent game idea pretty quickly, but I - out of general exhaustion/laziness/squirrels - only put in about five hours of work. I got a decent code foundation laid, and got the world layout blocked in, but at this point I'm too close for comfort to the "behind schedule" line.

 

I feel like I should pull an all-nighter just to catch up to the rest of the pack, but am too exhausted from unrelated events. Instead, I'll get some sleep and try for an early start tomorrow.

 

I don't have anything interesting to show yet, but the artist did finish this lovely gal: (our protagonist)
Posted Image

 

See you all further on up the road.

Aug 09 2016 07:16 AM

Ooh, that is lovely art! ^_^

 

A necromancer, I take it by her decorations? I imagine that you're using the "Undead" theme, at the least... ;)

 

Good luck in catching up! By your description, you don't seem to me to be terribly far behind, perhaps not at all--but then I don't know how large your concept is.

Aug 09 2016 08:24 AM

Thanks for the art compliment! Yep, she's a little necro girl; constantly discriminated against by villagers, poor dear. :)

 

We'll be focusing on Undead/Ruins (both graphical themes) - whether I'm behind or ahead, I'll find out by the end of this here new day; it all depends on how hard it is for me to implement the core mechanics.

Aug 09 2016 09:50 AM

Art looks great! It seems, at least for me, getting the art together is the most time consuming part so far. Look forward to seeing some gameplay!

Aug 09 2016 03:39 PM
great artwork, can't wait to see more!

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