Woa 2016 - End Of Day 1
Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.
(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor)
Team: Grey Army
Members: Me (programmer) and my friend Celesol (artist).
- C++, using SFML and Boost, as well as my own utility library. While it's not technically an "engine" (but it is written from scratch), I'm happy to give it that label if it eventually puts me in the running for a free copy of Dark Souls 3.
- MSPaint, Paint Shop Pro X7, and whatever the artist is using.
Alrighty, so we came up with an excellent game idea pretty quickly, but I - out of general exhaustion/laziness/squirrels - only put in about five hours of work. I got a decent code foundation laid, and got the world layout blocked in, but at this point I'm too close for comfort to the "behind schedule" line.
I feel like I should pull an all-nighter just to catch up to the rest of the pack, but am too exhausted from unrelated events. Instead, I'll get some sleep and try for an early start tomorrow.
I don't have anything interesting to show yet, but the artist did finish this lovely gal: (our protagonist)
See you all further on up the road.