WoA 2016 - End Of Day 5
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time.
I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after she's done with all her tasks, and may add some final polish.
I've gotten some of the combat UI in, and am working on some of the character moves. The basic combat framework has been in place since the middle of day 2, but I'm just now building on it to implement the actual logic, so hopefully things start to move along at a healthy trot, if not an outright gallop. The past two days have basically felt like I've done nothing but graze in the grass, and why in the world am I sitting here making some weird horse analogy instead of actually coding?
The artist is just about finished with all the enemies now, and is putting the final touches on the dialog (which I'll need to script into the game sunday. Grrr!!).
Tomorrow is going to be terrible time-wise as well (unavoidable non-gamedev time-consuming activities until late in the evening), so I'll have to pull an all-nighter on Saturday night if I hope to even be able to submit anything playable. I definitely have respect for anyone who has to work a 40/50 hour work week while competing - by comparison, I have it easy, figuratively rolling in
hay free time.
Well, I better get back to work and/or sleep. I hope your projects are going well!