Firework Factory Development Journal

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Development of the game Mr Boom's Firework Factory in Unreal Engine 4.

This game is due for release on July 4th 2019 on PC via steam, itch.io, and GameJolt, or direct purchase from the game website via PayPal.

Closed beta is now in effect until release, if anyone is interested in taking part please drop me a PM. You must be willing to actually playtest each new feature or level which is added.

26 comments
4 followers
25 entries
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Brain
July 01, 2019
Creating the release trailer for Mr Boom's Firework Factory

Hi Everyone!

In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:

The release trailer is an incremental improvement on the previous three trailers, one created in 2016, anot…

5,691 views
Brain
June 03, 2019
Returning from Casual Connect - The final sprint to finish line and release

Hi Everyone,

Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…

4,945 views
Brain
April 17, 2019
Mr Boom's Firework Factory has won a place at Casual Connect London!

I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attending
Casual Connect London 2019 on 28th-30th May where I will be exhibiting my game in the QEII Centre on the third floor.

Come along and say hi, or have …

5,197 views
Brain
April 01, 2019
The Hydraulic Press - Not safe for use around explosives.

Hi everyone!

It's been a good couple of weeks since I last posted a blog entry. With the help of @Rutin and his 3D model making expertise, i've now implemented the hydraulic press mechanics within the game, and also finished the appearance of the laser tripwires. Thes…

4,868 views
Brain
March 15, 2019
Powered actors, laser tripwires, and simulating simple electrical connections

Hi all!

As I progress through adding yet more levels to my game, I have decided that next on my to-do list is the ability to turn on and off devices around the levels based upon the crates passing along the conveyor belts. The system should give visual feedback as to what is connected to wha…

5,264 views
Brain
February 16, 2019
Rewarding the player's efforts: The stock room

Hi everyone!

Another week, another update to the development blog for Mr Boom's Firework Factory!

The Easy Stuff: Creating the Stock Room

This week, I have been creating a way to reward players for successfully completing levels. Every time a level is completed with a three star rati…

3,411 views
Brain
February 04, 2019
Steam, Tutorials and more!

Hi everyone,

It's been two weeks since my last blog post, and many things have happened in the development of Mr Boom's Firework Factory.

The R&D Department

The game now has a fifth level (not including the tutorial level mentioned below) which is set in the factory's R&D dep…

5,653 views
Brain
January 15, 2019
Photo finish - automating previews of levels

Hi all,

The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below:

With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the l…

3,571 views
Brain
January 02, 2019
Happy new year, and continued development!

It's been a very long time since any new blog posts have been posted about my current game project.

I have decided that my new year's resolution for 2019 will be to get my game finished and out there within this year; After all, it's almost at the point now where an MVP or Vertical Slice exi…

2,556 views
Brain
July 21, 2016
Radioactive Goop, Flashing Lights, And Lots More!

Hi all,

It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day job, or finding a few minutes to add to the game. Unfortunately for everyone who reads my journals, writing a…

5,090 views
Brain
April 04, 2016
The claw is gonna get ya! (if the explosions don't!)

Hi all,

Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, the claw comes to get it. This is as creepy looking as it sounds. I decided to build the claw from primitive …

3,182 views
Brain
March 25, 2016
"It's like the difference between night and day!" - Polishing the lighting

Hi everyone!

It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start feeling burn-out coming on, or boredom setting in with one project i flip to the other, until one or the other…

3,302 views
Brain
May 28, 2015
What came first, the chicken or the egg: Implementing the loading screen
Another week, another feature!

This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.



This actually turned out to be quite a challenge, due to the way i had designed my game.

At the point where…
3,573 views
Brain
May 19, 2015
Three, two, one, you're out! Adding the countdown timer, and other bits
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.

I have added a new menu design, with sound effects and animations;

[sharedmedia=gallery:images:6400]

I have also added a new logo for the game on the menu screen.

[sharedm…
3,728 views
Brain
April 09, 2015
Texture Caching, Concept art and more!
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.

Rather the opposite in fact, i find myself spending so much time creating the game that i have very little time left in my life to write journal entries! Oh, what a first world pro…
3,311 views
Brain
March 10, 2015
Level completion animation
Hi everyone!

Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.

I have drawn my inspiration heavily from casual mobile games such as angry birds, cut the rope and Bag-It, which all have a sequence of stars at th…
3,669 views
Brain
March 03, 2015
"Gamedev Lego": Putting all the parts together into a playable game using an event system
Hi everyone!

So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and linking them together to form a flowing gameplay experience.

In previous journal entries I have discussed…
4,073 views
Brain
February 05, 2015
Making my own SpriteFont implementation
Hi everyone.

So it's been a little while since my last journal entry. Various things about the internals of Firework Factory were annoying me so in true programmer fashion i had to spend some time ripping them out and rewriting them. Refactor, refactor, refactor!

Over the past couple of weeks i have …
5,836 views
Brain
January 25, 2015
Adding a skybox, collision detection and software cursor
Hi everyone!

I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:

  • Added AABB collision detection of boxes and particles, so that the game mechanics now function entirely correctly for crates
  • Added a skybox, to make the game world seem …
2,885 views
Brain
January 22, 2015
Firework Factory - Junctions, Crates and Exits all playing nicely together
Hi everyone,

Another day, another journal entry!

Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start to join together to form a playable, complete whole.



The junctions, demonstrated in my second journal en…
2,477 views
Brain
January 21, 2015
Adding machines to the level
Hi all,

Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the <div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/VE1-L7xWZEE?feature=oembed…
3,764 views
Brain
December 04, 2014
3D animation, ray picking, and junction handling
So, after a week of development here are the videos of the progress so far in the 3D version of Firework Factory!

A youtube version of this video can be
2,956 views
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