I'm putting off doing the Round Man enemy until the weekend, because it's going to be quite a complex enemy to program, and I need time to think about how I will implement it.
Today I decided to give Round Ninjas another try:
Basically, they dash out from the right side of the screen to the left, whe…
Today I decided to give Round Ninjas another try:
Basically, they dash out from the right side of the screen to the left, whe…
I started working on the Round Ninjas, but decided I didn't like the idea and scrapped it. I've now decided to use an enemy idea I had awhile ago here.
The new enemy is called "Round Man", and is essentially Blocky Man except...well...round. He can do anything Blocky Man can do, and attacks the same…
The new enemy is called "Round Man", and is essentially Blocky Man except...well...round. He can do anything Blocky Man can do, and attacks the same…
These little Round soldiers have been quite a menace to program, but I can say now that they are pretty much done. All the major bugs are fixed, and I can now move on to other enemies.
The first bug that I encountered was with the enemies sprite animation. When I first added them to the game, killin…
The first bug that I encountered was with the enemies sprite animation. When I first added them to the game, killin…
I got more work done on the Round Soldiers. Basically, they are upgraded versions of the level 1 enemies, that charge Blocky Man when they spot him. When they spot Blocky Man, they do a little jump and have an '!' above their head like a Metal Gear game:
Although, I suppose that it looks kind of awk…
Although, I suppose that it looks kind of awk…
Ah, it's nice to have Gamedev back! I was having withdrawal, and the shakes, and...um...well I won't discuss it further[lol]
Anyway, the Round World level is proceeding smoothly:
I got the first Round World enemies working for the most part. I've got several enemy ideas I'm going to try in this level…
Anyway, the Round World level is proceeding smoothly:
I got the first Round World enemies working for the most part. I've got several enemy ideas I'm going to try in this level…
Well, I'm still working on the graphics for Round World. I finished the background for the level, and it looks quite nice in motion. I'm still working on the tiles, but I should have them finished tomorrow. I've actually drawn several different tiles which could possibly make up the basic look of t…
I got some graphics done for the new level, but nothing really done programming wise. I've been pretty lazy this weekend, not that I'm really ashamed of that[grin]
I'm also thinking of working some with XNA in the first time in awhile. I might work some on "Legendary Hero of Legend", or on something…
I'm also thinking of working some with XNA in the first time in awhile. I might work some on "Legendary Hero of Legend", or on something…
So this weekend, I'll start working on the fifth and final Blocky Man level, Round World. Here you'll invade their planet(if an invasion could only consist of one person, but yeah).
In terms of enemies, I wanted to try something quite interesting for this level. I was thinking of having the enemies …
In terms of enemies, I wanted to try something quite interesting for this level. I was thinking of having the enemies …
In case you missed the super awesome new Blocky Man demo.
Next up is the final level, Round World. I've got some pretty good enemy ideas for this last level, and I'll probably get around to working on it this weekend.
My biggest problem is how to draw a level called "Round World" using a level format…
Next up is the final level, Round World. I've got some pretty good enemy ideas for this last level, and I'll probably get around to working on it this weekend.
My biggest problem is how to draw a level called "Round World" using a level format…
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