Stompy's Gamedev Journal

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Awesome. Awesome to the max.
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686 entries
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Stompy9999
February 21, 2007
Round Ninja Strike!
I'm putting off doing the Round Man enemy until the weekend, because it's going to be quite a complex enemy to program, and I need time to think about how I will implement it.

Today I decided to give Round Ninjas another try:


Basically, they dash out from the right side of the screen to the left, whe…
312 views
Stompy9999
February 19, 2007
The Adventures of Round Man?
I started working on the Round Ninjas, but decided I didn't like the idea and scrapped it. I've now decided to use an enemy idea I had awhile ago here.

The new enemy is called "Round Man", and is essentially Blocky Man except...well...round. He can do anything Blocky Man can do, and attacks the same…
227 views
Stompy9999
February 17, 2007
Round Ninjas == Profit?
These little Round soldiers have been quite a menace to program, but I can say now that they are pretty much done. All the major bugs are fixed, and I can now move on to other enemies.

The first bug that I encountered was with the enemies sprite animation. When I first added them to the game, killin…
267 views
Stompy9999
February 15, 2007
!

!

I got more work done on the Round Soldiers. Basically, they are upgraded versions of the level 1 enemies, that charge Blocky Man when they spot him. When they spot Blocky Man, they do a little jump and have an '!' above their head like a Metal Gear game:


Although, I suppose that it looks kind of awk…
277 views
Stompy9999
February 13, 2007
Oh, those Round World...guys
Ah, it's nice to have Gamedev back! I was having withdrawal, and the shakes, and...um...well I won't discuss it further[lol]

Anyway, the Round World level is proceeding smoothly:


I got the first Round World enemies working for the most part. I've got several enemy ideas I'm going to try in this level…
325 views
Stompy9999
February 01, 2007
Round World: It's not a good place to be square
Behind enemy lines:


Oh sure, it might look cute, but the Round Regime takes no prisoners.

Now that I have the basic graphics done, I can get to work on the enemies, which should be quite fun in this level.
221 views
Stompy9999
January 30, 2007
Programmer Art needs love to!
Well, I'm still working on the graphics for Round World. I finished the background for the level, and it looks quite nice in motion. I'm still working on the tiles, but I should have them finished tomorrow. I've actually drawn several different tiles which could possibly make up the basic look of t…
249 views
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Stompy9999
January 28, 2007
The Round Imperium
I got some graphics done for the new level, but nothing really done programming wise. I've been pretty lazy this weekend, not that I'm really ashamed of that[grin]

I'm also thinking of working some with XNA in the first time in awhile. I might work some on "Legendary Hero of Legend", or on something…
268 views
Stompy9999
January 26, 2007
A Round World! Unpossible!
So this weekend, I'll start working on the fifth and final Blocky Man level, Round World. Here you'll invade their planet(if an invasion could only consist of one person, but yeah).

In terms of enemies, I wanted to try something quite interesting for this level. I was thinking of having the enemies …
312 views
Stompy9999
January 24, 2007
On to Round World!
In case you missed the super awesome new Blocky Man demo.

Next up is the final level, Round World. I've got some pretty good enemy ideas for this last level, and I'll probably get around to working on it this weekend.

My biggest problem is how to draw a level called "Round World" using a level format…
281 views
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