Why can't I see my avatar when I post in the forum! And how come this day comes every year and I still get tricked like a moron?!
However, the best april fools joke evar was of course, from IGN (I think?). See, one year, IGN claimed that you could get Luigi in Pokemon if you fed a Snorlax a water s…
However, the best april fools joke evar was of course, from IGN (I think?). See, one year, IGN claimed that you could get Luigi in Pokemon if you fed a Snorlax a water s…
Ever since I started programming (about a year ago), I've always been interested in Console development. This is not suprising, as I mostly play console games and I hardly ever play games on the PC. Starting GBA development has been very fun so far, as I finally get to work with a console. I don't …
Well, it looks like my first GBA game will be pong, but my second one will be battleship, as was suggested by Noaktree. I've already determined which bitmap mode I will be using, namely, mode 5. I think I will need a built in double buffer. I don't really care about the low resolution, I won't be n…
I'm pretty confident now in my mad GBA coding skillz (the z is for extremeness), so I now want to make a game. Problem is, I can't think of a game I want to make. Can you guys suggest any games I should make? Here are my guidelines:
- Not Breakout! I already have done that.
- Using just geometric sha…
- Not Breakout! I already have done that.
- Using just geometric sha…
Let's get one thing out of the way, the Gameboy is an awesome device. I mean, what else can play Tetris that well?
A month ago I picked up the Gameboy Development Kit. It came with a compiler, an IDE, and some graphics programs. This is the origional Gameboy, by the way. Now, if you've ever played a…
A month ago I picked up the Gameboy Development Kit. It came with a compiler, an IDE, and some graphics programs. This is the origional Gameboy, by the way. Now, if you've ever played a…
Well, I picked a copy of GD magazine. I've never read it before, so I didn't really know what to expect. It had some good articles, but I didn't completely understand most of them (yes, I'm a noob, or whatever). Whether I will get a subscription is debatable.
I'm very interested in J2ME development,…
I'm very interested in J2ME development,…
I was playing Halo 2 today when I realized the most perfect and evil strategy to winning.
Start a new custom slayer game and go to coagulation. Make sure you're by yourself when you start the game. Grab both of the sniper rifles and get a banshee. Fly to one of those high ledges with a banshee. Now …
Start a new custom slayer game and go to coagulation. Make sure you're by yourself when you start the game. Grab both of the sniper rifles and get a banshee. Fly to one of those high ledges with a banshee. Now …
Well, I'm almost done with my Asteroids clone. I might finish it tonight, but probably not.
I was look over the dreamcast articles on this site and am thanking about making some dreamcast games in the future. If anyone could suggest any good websites on this subject than that would be greatly apprec…
I was look over the dreamcast articles on this site and am thanking about making some dreamcast games in the future. If anyone could suggest any good websites on this subject than that would be greatly apprec…
As most of you readers have probably noticed, I seem to change my mind about what project I wish to work on quite often. This is not uncommon for me, but might seem strange to most of you.
I just want to state, for the record, that I will be working on a Asteroids clone for the next few days. Meanin…
I just want to state, for the record, that I will be working on a Asteroids clone for the next few days. Meanin…
Here is what I've been working on today:
It's basically a demo where you drive a race car around a track. I plan on adding a computer opponent for the actual game.
I think for the AI, I will use neural networks to control the opponent. This should make for some pretty intelligent competietion.
It's basically a demo where you drive a race car around a track. I plan on adding a computer opponent for the actual game.
I think for the AI, I will use neural networks to control the opponent. This should make for some pretty intelligent competietion.
Well, I think I'm going to start working on my Tetris clone today, because I will have lots of free time next week. You wanna know why?
Spring Break!
Oh, and I love spagetti code!
Spring Break!
Oh, and I love spagetti code!
#include
#include
#include
using namespace std;int main(){int guess, number;
srand(time(NULL));number=rand()%10;cout<<…
Well basically, Stompy is done, but it requires alot more polish. Remember when I said I wouldn't do Tetris? Well after reading this I have my inspiration to work on a tetris game. I'm not gonna start my vertical shooter game till after I completely finish Stompy, so these two projects should keep …
Well, the core game engine for Stompy is completely done! I'm just putting in the finishing touches, but am too lazy to finish it tonight.
On another note, the reason I mentioned Raptor yesterday was because my next game is going to be a vertical shooting game with planes and stuff. Here are some sp…
On another note, the reason I mentioned Raptor yesterday was because my next game is going to be a vertical shooting game with planes and stuff. Here are some sp…
I was in my room the other day when I found an old gamedev book of mine. This book came with a gamedev kit I bought a long time ago. In truth, this kit is really what turned me away from gamedev for awhile. It wasn't that it was bad, I mean it did come with a nice C++ compiler and a modeling progra…
Newest screenshot:
Well, after taking 20 minutes to make the enemy code, and another 10 minutes to fix all of the errors with the enemy code, this is the result. Even worse, a windows error appears everytime I close the program.
So obviously, fun was had by all.
On an unrelated topic, I think I'm goin…
Well, after taking 20 minutes to make the enemy code, and another 10 minutes to fix all of the errors with the enemy code, this is the result. Even worse, a windows error appears everytime I close the program.
So obviously, fun was had by all.
On an unrelated topic, I think I'm goin…
Well I finished for the most part. Just no enemies yet. Here is a screenshot:
Although on the outside it doesn't look different, inside the difference is night and day. The game engine is now completely object oriented, which helps me to keep the code organized.
Next step: Things to shoot
Although on the outside it doesn't look different, inside the difference is night and day. The game engine is now completely object oriented, which helps me to keep the code organized.
Next step: Things to shoot
So I've been working alot on recoding the Stompy engine today. It's taking alot less time than I thought, but than again I haven't put the enemy code in there yet...
I was sitting there making my player class, when the thought hit me, I want to make a space shooter game. The only thing that has held…
I was sitting there making my player class, when the thought hit me, I want to make a space shooter game. The only thing that has held…
Well, I'm going to recode the engine for Stompy this weekend. Here is a screenie of the origional one:
The origional used pure C code and was a mess of procedural code. This time I'm using some OOP to handle all of my game objects. All game objects will be inherited from a single abstract base class…
The origional used pure C code and was a mess of procedural code. This time I'm using some OOP to handle all of my game objects. All game objects will be inherited from a single abstract base class…
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