As the title says, I'm currently looking for a good 2D artist to help with the graphics for Invasion.
I started a Help Wanted thread about it.
I haven't really had alot of time to work on the game, but I'm planning to work on it some this weekend. I hope someone answers my help wanted request so I c…
I started a Help Wanted thread about it.
I haven't really had alot of time to work on the game, but I'm planning to work on it some this weekend. I hope someone answers my help wanted request so I c…
I've decided against selling Invasion. I'm just going to make it available for free.
For some reason, I've been on this thing of trying to sell a game for awhile, but I don't really care to sell it anymore. The main reason is that I don't want to go through the hassle, I just want to make games for…
For some reason, I've been on this thing of trying to sell a game for awhile, but I don't really care to sell it anymore. The main reason is that I don't want to go through the hassle, I just want to make games for…
I want to thank all of you that played the game and left feedback so far. I'm already working to improve the game using the suggestions you provided.
So far the game has 9 downloads according to the showcase. 2 of those were me testing if the zip folder was correct :(.
So if you haven't already...um…
So far the game has 9 downloads according to the showcase. 2 of those were me testing if the zip folder was correct :(.
So if you haven't already...um…
Okay, here it is.
I'll probably upload it to the showcase later today. Please provide lots of feedback this time around, I really need it.[smile]
The fact is, I'm planning on selling the complete, 15 level version of this game, and I want to get it in top shape. I plan to sell it for $5.00 about, cau…
I'll probably upload it to the showcase later today. Please provide lots of feedback this time around, I really need it.[smile]
The fact is, I'm planning on selling the complete, 15 level version of this game, and I want to get it in top shape. I plan to sell it for $5.00 about, cau…
I added a nice little visual effect to the game today. Now, when you click on a unit, the unit follows the mouse. This gives the illusion that the player is actually picking up the piece with their hand.
I'll probably release a new demo this weekend. I realise that I'm pushing back the date, but I'm…
I'll probably release a new demo this weekend. I realise that I'm pushing back the date, but I'm…
Not much to say here. I went back to school today, so...um...I'll probably just lie down the rest of the day.
I finally got the new Advance Wars, and it's awesome. I'll give my complete opinion on it tomorrow, but I'm tired right now.
I'll still try and get the new Invasion demo out this week. I've s…
I finally got the new Advance Wars, and it's awesome. I'll give my complete opinion on it tomorrow, but I'm tired right now.
I'll still try and get the new Invasion demo out this week. I've s…
I planning on releasing a new demo for Invasion soon. By soon, I mean tomorrow or sometime this week. I can't really imagine what to do with the game beside make more levels, so I thought I might as well show it off. Although, come to think of it, I still need to make a little in game tutorial on …
I finished the 3rd level today, but I don't have any screenshots yet. You may not realize it but designing levels for Invasion takes quite a bit of time. Sadly, I don't think anyone but me would understand the needlessly complicated system of developing levels I've created.
I spotted two bugs, one o…
I spotted two bugs, one o…
I switched to using Firefox yesterday. Now if you're wondering why I never switched before, it is quite simple. I never actually had a need to switch over. I figured there was no problem with using IE as long as it was getting the job done. However, over the past few days, IE has been crashing for …
The plan for today is to improve the user interface of the game. I have two things already in mind:
- Add a marker to show if a unit has moved yet.
- When the mouse is over a unit, provide info for that unit at the bottom of the screen.
Any more suggestions would be appreciated.
In other news, The new …
- Add a marker to show if a unit has moved yet.
- When the mouse is over a unit, provide info for that unit at the bottom of the screen.
Any more suggestions would be appreciated.
In other news, The new …
Not much going on here. I'm doing alot of reformating on the Invasion code and also getting ready to add a title screen. Basically, the objective will be to have the title screen, which will allow you to start a new campaign or to load an existing one. I'm also going to add a tutorial into the actu…
Finished making the 2nd level today.
It looks alot easier than it actually is. The red artillary and snipers are really hard to beat, even though there is only a few of them.
I downloaded Gunbound today. Already, it is probably one of the best PC games I've ever played. The only problem I have with i…
It looks alot easier than it actually is. The red artillary and snipers are really hard to beat, even though there is only a few of them.
I downloaded Gunbound today. Already, it is probably one of the best PC games I've ever played. The only problem I have with i…
I was playing around with the AI today when I noticed something strange. Everytime I would start a new game, the AI would start moving in the same formation. I thought this was strange, because the way in which I wrote the AI makes it so that the starting formation is random. I realized that I had …
I've uploaded another version of the demo, this time without the installer, but with several of the fixes I mentioned yesterday. So once again, you can pick it up here.
In case you haven't played the Invasion demo yet:
LINKY
So anyway, I took into account the comments Sir Sapo left me yesterday in order to improve the gameplay. So here were the two problems and how I fixed them.
1. There is an offset from where I click to where the unit actually moves.
The reason this…
LINKY
So anyway, I took into account the comments Sir Sapo left me yesterday in order to improve the gameplay. So here were the two problems and how I fixed them.
1. There is an offset from where I click to where the unit actually moves.
The reason this…
Invasion Demo
The first thing you'll notice is that I made a NSIS installer for the game. I downloaded the thing to make these, so I thought I might as well use it. Please take the time to read the readme file before playing, it isn't very long and it tells you how to play.
Please tell me how it work…
The first thing you'll notice is that I made a NSIS installer for the game. I downloaded the thing to make these, so I thought I might as well use it. Please take the time to read the readme file before playing, it isn't very long and it tells you how to play.
Please tell me how it work…
Currently reformatting the code for Invasion so my main.cpp file isn't so...um...big. By next week, I'm hoping to have a main menu working, along with more than one map.
I know in the past I mentioned that I'm going to learn DirectX, but after Invasion is completely finished, I will actually start l…
I know in the past I mentioned that I'm going to learn DirectX, but after Invasion is completely finished, I will actually start l…
I finished up alot of the game graphics, like the title screen and things of that nature. Next I need to create more maps for the campaign mode.
I've also been playing alot of Garry's mod lately. For some reason, it isn't taking the screenshots correctly right now. That's a shame, because I took a …
I've also been playing alot of Garry's mod lately. For some reason, it isn't taking the screenshots correctly right now. That's a shame, because I took a …
I added helicopters into the game, which will probably be the last unit I make before starting to work on a full campaign mode. I've also found an annoying bug which I didn't notice tell now. Apparently, when a unit moves behind cover, and than moves out of cover, it still appears that the unit has…
New screenie:
This is a screenshot of one of my games versus the AI opponent. I spent yesterday improving the AI code. Now the AI will retreat and take cover when it is getting the crap kicked out of it. This makes for more depth rather than just fighting an AI who blindly charges at you, although i…
This is a screenshot of one of my games versus the AI opponent. I spent yesterday improving the AI code. Now the AI will retreat and take cover when it is getting the crap kicked out of it. This makes for more depth rather than just fighting an AI who blindly charges at you, although i…
Big thanks to Mushu for making the Stompy card that is now proudly displayed at the top of the journal. PM him if you want a card made of yourself.
In other news, I'm really liking Code::Blocks so far. Basically, I set my include and lib directories to my Dev-C++ directories, so now I can compile my…
In other news, I'm really liking Code::Blocks so far. Basically, I set my include and lib directories to my Dev-C++ directories, so now I can compile my…
Check out the page for my game
I'm going to be working on getting some new unit types into the game today. Ofcourse, that requires me to, *sigh*, draw them. Art isn't exactly my strong point as you may have noticed.
Anyways, I might have a new screenshot tomorrow, and a demo soon. By the way, in case…
I'm going to be working on getting some new unit types into the game today. Ofcourse, that requires me to, *sigh*, draw them. Art isn't exactly my strong point as you may have noticed.
Anyways, I might have a new screenshot tomorrow, and a demo soon. By the way, in case…
Ran into a massive bug today, in the form of an elusive segmentation fault. I was going to reformat most of the games code, but I guess I'll do that now. Sadly, that means no new screenshots or demos for awhile.
As for what is actually causing the segmentation fault, I'm not quite sure. I checked al…
As for what is actually causing the segmentation fault, I'm not quite sure. I checked al…
Just thought you guys would like to know that I got another unit type, tanks, in the game today. Here is a screenie:
Also, I added some code yesterday to add life bars above each units head (you can see it in yesterdays screenshot also). If anyone is interested, here is the code I used for the life …
Also, I added some code yesterday to add life bars above each units head (you can see it in yesterdays screenshot also). If anyone is interested, here is the code I used for the life …
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