The Broken Mind

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Nowhere
You are in a maze of twisty little passages, all alike.
88 comments
89 entries
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nolongerhere
January 03, 2012
26 Games 26 Weeks
26 Games 26 Weeks is about the community designing a game each week for 6 months and I make them. My Kickstarter campaign has launched and I need your guys help. It is all about making the games that you guys want to play. I am really looking for people who are interested in helping design and de…
1,612 views
nolongerhere
March 11, 2010
Celenite

Celenite

My third flash game, released a few months ago, based on Lumines but with my own twists. I really, really should have spent more time polishing the game, making it smoother, adding overall polish, and definitely putting in more sounds and graphics. I plan to do so soon, after I finish gam…
1,162 views
nolongerhere
March 11, 2010
Im back...again!
So ive been extremely busy/lazy with school. Im trying to get back into the habit of programming, but its tough. I have however, released a game since I last posted, which I will post on here soon enough. Ive also managed to make two games that are about 90% done, a sequel for a game using the sa…
1,010 views
nolongerhere
October 22, 2009
Tunnel Syndrome
My second flash game, Tunnel Syndrome, is out.

This is my first flash game that was done completely done by myself. It seems that the number one factor for making a popular game is POLISH. You can have incredibly simple gameplay that has been done over and over, but as long as it is very polished,…
1,276 views
nolongerhere
October 20, 2009
Borderlands
Borderlands is the shit.
1,186 views
nolongerhere
October 03, 2009
First Flash Game
I released my first flash game!
Stay Up

It was a collab with a buddy of mine. It was just a project to get me up to speed with flash, which is extremely easy to use. Im working on my own project now with it, it should be done in about a month.

Go play Stay Up and give it a good rating!
982 views
nolongerhere
October 03, 2009
First Flash Game
I released my first flash game!
http://www.newgrounds.com/portal/view/513319

It was a collab with a buddy of mine. It was just a project to get me up to speed with flash, which is extremely easy to use. Im working on my own project now with it, it should be done in about a month.

Go play STAY UP an…
1,281 views
nolongerhere
August 27, 2009
Bullet holes? Yum!
STILL NEED A 2D ARTIST
Havnt been working much on Game 2, mostly because of a bug I cant fix in one of my types of doors. Guess im stuck with sliding doors :/ After a few snags tonight, I got bullet holes to work! Yay. Also, I think my lack of motivation is due to not finding someone who is willi…
1,093 views
nolongerhere
August 21, 2009
Game 2
Game 2, my new project, is a "fake" 3d first person shooter, similar to Doom. Though I hope for it to have better graphics and music (I will be posting in the help wanted section for a 2d artist soon) than Doom, it will probably have less features as far as gameplay. Things such as multiple level…
1,043 views
nolongerhere
August 19, 2009
New Project
Guess what kind of game im working on...




Details coming soon ;)
899 views
nolongerhere
August 15, 2009
Recap
If you havnt tried out my game, Hypertac, please do. Scroll down for pics. Play through all three levels and beat the boss. It shouldnt take you more than a few minutes! DO IT! Hint: Tapping 'M' allows you to shoot a lot faster than just holding down the space bar.

Now on to a bit of a summary:

Hyper…
895 views
nolongerhere
August 12, 2009
Lame Game #1: Hypertac
Hypertac

Scroll down for pics and download link!

My first game, start to finish. Use WASD to move and either hold space to fire (slow) or you can tap M to fire fast. Once you run the game, give it a few seconds to load, sorry its so slow. Also forgive me for the large download size, the sound files…
973 views
nolongerhere
August 11, 2009
Im back!
Its been a while but I renewed my subscription, yipeee!

In the next day or so I will be posting about my current project, which is a very crappy shooter, with the only goal being, "complete it from start to finish", and it seems that I have done just that.

After showing off my crappy game and letting…
717 views
nolongerhere
March 15, 2009
23 & 1/2 Hours of Spring Break Left!
Adding the features I wanted to the compiler was trivial. Thus im getting bored of this BASIC compiler since I have everything done that I wanted to add except for basic type checking, error checking/reporting, and some optimization. But I know exactly how I would do all of the those, except for …
604 views
nolongerhere
March 14, 2009
Spring Break is Almost Over!
BASIC Compiler
I am very pleased with the progress I have made on my BASIC to C++ compiler. It is roughly complete, minus a few useless commands and a few things that were left out of the Tiny BASIC grammar I was basing this on, even though they are in the implementations.

I plan on turning this B…
673 views
nolongerhere
March 13, 2009
Still Spring Break
BASIC to C++ Compiler


Input BASIC Code:

LET x = 39 * 2
PRINT "Hello, World!", 50+1, x
IF 5+5 > 123 THEN PRINT "Testing"
INPUT x, a, b



Output C++ Code:

//Begin Intro Segment
#include
#include
using namespace std;
int main()
{
//End Intro Segment
//Begin Variable Segment
int x = 0; int a = 0; int b = 0;
//End V…
671 views
nolongerhere
March 11, 2009
Spring Break
Game/Electronic Dev
I have been playing a little bit with my AVR and continued on getting a simple game working with the setup that I already had. The LCD only has two lines so picture it as scrolling. The player is represented as a O and with the press of the button, you move back and forth betwe…
712 views
nolongerhere
February 19, 2009
Ouch
I'll save you guys from having to see another boring picture tonight. But I did have a few exciting things to mention. I added a power switch so that I way I dont have to connect the battery every time I want to turn it on and then disconnect it to turn it off. Well I added the switch and all se…
717 views
nolongerhere
February 18, 2009
Let There Be Light
Button Not Pressed:
Button Pressed:

If youve been reading my journal the last few days, I decided to dive into the land of electronics and microcontrollers. My ultimate goal is to get a keypad wired up and use this simple 8 bit "computer" to learn more about Operating System design. Tomorrow or t…
829 views
nolongerhere
February 17, 2009
Here You Go
Benryves asked..


Using a pair of wire strippers as a prop, im showing off the lovely AVR, my messy wiring, the lcd once again, the programmer on the far left, and me with a shirt on this time. Im still new to electronics. Im trying to figure out how to get this push button I have to work, I believe…
769 views
nolongerhere
February 17, 2009
:)

:)

It speaks the truth:

(sorry about the chub and the quality, all I have is my webcam)
390 views
nolongerhere
February 12, 2009
Fathom Update
I am about to make the third revision to my virtual cpu, Fathom. This last one should support just about everything that I plan to add to it and there shouldnt be any more major changes after its complete.

But there are some design decisions I have come to, specifically about the instruction set. …
763 views
nolongerhere
February 11, 2009
Fathom This
I am either too much of a loser or just too dumb too code anything else (or both), so I have been working on an emulator for a VIRTUAL cpu that I made up. It is extremely simple. It has a 8-bit wide data bus and a 16-bit wide address bus. It is based off of the virtual CHIP-8 (without the game as…
778 views
nolongerhere
December 10, 2008
Code Has Errors
I have finally finished typing the 34 files of code found in Appendix A of the latest edition of the Dragon Book. All the files compiled just fine. So tonight I typed up the last package, parser, which is the longest file at 207 lines long. I get 3 errors, one of them was just a typo so I recomp…
839 views
nolongerhere
December 03, 2008
Dragon Book
For those who dont know, I have always been into compiler design. Though I have never finished an actual working compiler. I am making yet another attempt at it, this time though I have the Dragon Book on my side.

It has a complete front end in the appendix of the book that I wanted to possibly …
695 views
nolongerhere
August 21, 2008
Tale of Two Wastes-of-Time
Ive been sick and just wanted to work on some stuff that ive been interested in, but never had any real use for.

So I made a program that lets me view files in ascii, bin, hex, decimal, and oct. It also shows all the info and attributes of the file.

Now tonight I plan on whipping something up using …
870 views
nolongerhere
August 17, 2008
Core
So Core is coming along nicely.

If you dont know. Core is my library that includes a class to act as a Object Manager. You pass it a pointer to your update function and a pointer to your factory function. The factory function uses the library's Object class as a base for everything created using Cor…
719 views
nolongerhere
August 12, 2008
Anyone need hosting?
(im going to wait to post anything about my engine til I have the core complete)

Is anyone interested in a Virtual Dedicated Server?
$45 a month + $75 setup will get you 10gb hard drive and UNLIMITED bandwidth.
You can upgrade any of the specs and you can choose which Operating System you want.
Nothing…
691 views
nolongerhere
August 07, 2008
Glimpse

Core* core = 0;
core = new Core(factory,update);

Game* game = (Game*)core->newObject(TYPE_GAME);
Player* player = (Player*)core->newObject(TYPE_PLAYER);

bool a = core->deleteObject(game->getID());
bool b = core->deleteObject(player->getID());
bool c = core->deleteObject(player->g…
717 views
nolongerhere
August 03, 2008
Too Busy
Sorry for the lack of updates. I just started my new job and ive been busy.

When I have some free time (hopefully tomorrow or tuesday) ill post some code and go into detail about what im working on.
712 views
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