Here is my first attempt in OpenGL. It's ugly, but I thought I'd post it to show progress. u,v coordinates are calculated per vertex and I think I'm missing vertices. I guess I wasn't thinking about texturing when I created the geometry. So much for having an optimal cone structure. [rolleyes]
[edit]I'm just sitting here looking at this. I'm pretty sure I DID generate enough vertices. There must be something wrong with my cylindrical mapping alg. Oh well, I'll get back to it tomorrow.